Factorio version 2.0.28 released as stable
2024-12-21
en 版を表示中
# **Minor Features** - Added radar minimap visualization for roboports and cargo landing pads. https://forums.factorio.com/117994 - Cargo pod scheduling reworked to send larger and more spaced out del
Minor Features
- Added radar minimap visualization for roboports and cargo landing pads. https://forums.factorio.com/117994
カーゴポッド scheduling reworked to send larger and more spaced out deliveries. This should improve the frequency of trickling space science and material drops.- Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string.
- Dragging and dropping text into the game window on X11 will import the text as a blueprint string.
- Factoriopedia now shows recycling recipes for each item.
- Re-added the sandbox scenario questionnaire.
- [space-age] Added "
ナウヴィス Bus" and "
ナウヴィス Power Up" menu simulations. - [space-age] Added camera views to
宇宙プラットフォーム tooltips.
Balancing
- [space-age] Changed rocket fuel from ammonia recipe to require the same amount of solid fuel as the main rocket fuel recipes to prevent a recycling loop. https://forums.factorio.com/122574
- [space-age]
地雷 on space platforms now damage the space platform tiles in a radius.
Changes
- Attack groups containing stompers or strafers will now contain fewer units.
- Changed selector combinator circuit wire reach to be the same as wire reach of other combinators.
- Inserters (especially ghost long handed ones) spawn in stretched to an appropriate distance.
- Large egg rafts will try to have at least one stomper or strafer spawned at a time.
- Removed default secondary keybinding for redo action on AZERTY keyboards as it collided with super force building while moving up. https://forums.factorio.com/124377
- Reverted fix for god controller being able to zoom out to map view. https://forums.factorio.com/123675
- Small egg rafts no longer absorb pollution because they will never produce stompers or strafers.
- Space age mods no longer count as "has mods" in the server browser. https://forums.factorio.com/117812
- Tweaked how entities are selected in remote view when using a gamepad. The entity directly under the crosshair is much more likely to be selected.
- Wrigglers will no longer proactively attack pollen emitters. However, they will still respond to artillery.
Graphics
アクィロ icebergs have longer shadows to integrate with the world better.
アステロイド収集機 tentacles have less colourful rainbow effect on them.- Changed the
ロケット部品 icon to look more like a part of the rocket. - [space-age] Changed the Space crafting category icon to look like a cargo pod instead of rocket silo.
Optimizations
- Improved GUI performance when logistics status diode is part of the structure. https://forums.factorio.com/124660
- Improved asteroid collector performance - we estimate it should be 5x - 15x faster when there are thousands of asteroid chunks on the map. https://forums.factorio.com/118736
- Improved asteroid update performance by up to 20%.
Bugfixes
- Changed graphics setting turret-overdraw-scale-threshold to turret-overdraw-estimated-pixel-overdraw-threshold to fix artillery range overdraw performance. https://forums.factorio.com/123380
- Fixed 'import from' option changing when setting requested item quality on platforms. https://forums.factorio.com/120354
- Fixed
宇宙プラットフォーム position indicator not updating in some cases. https://forums.factorio.com/120447 - Fixed
宇宙プラットフォーム tooltip flickering for 1 tick when another platform schedule/location changes. https://forums.factorio.com/122021 - Fixed a consistency issue related to loading script rendered animations when animation is no longer available. https://forums.factorio.com/124044
- Fixed a crash at startup when mods would define fluid with no fuel value as a fluid energy source fuel. https://forums.factorio.com/124177
- Fixed a crash on Mac when driving a
車 in multiplayer when the player has no character. https://forums.factorio.com/123682 - Fixed a crash when a recipe has a research-progress result. https://forums.factorio.com/124509
- Fixed a crash when a robot tried to move in the same tick as it was deactivated by script. https://forums.factorio.com/121718
- Fixed a crash when building terrain in remote view. https://forums.factorio.com/124420
- Fixed a crash when clicking give-item technology modifiers in the technology GUI. https://forums.factorio.com/124525
- Fixed a crash when copying logistic filters into blueprints. https://forums.factorio.com/123606
- Fixed a crash when deleting a space platform which had cargo bays built in a specific order. https://forums.factorio.com/124433
- Fixed a crash when demolishers are killed as a direct result of attacking something. https://forums.factorio.com/123308
- Fixed a crash when drawing EntityButtons with entities with inverted selection boxes. https://forums.factorio.com/121455
- Fixed a crash when fast-replacing the platform hub. https://forums.factorio.com/123802
- Fixed a crash when interacting with modded equipment ghosts. https://forums.factorio.com/123973
- Fixed a crash when loading new modded tips and tricks with a "dependencies met" trigger but no dependencies.
- Fixed a crash when mining closed power switch. https://forums.factorio.com/124455
- Fixed a crash when mods cancel deconstruction of a rolling stock while it's being marked for deconstruction. https://forums.factorio.com/123296
- Fixed a crash when mods set ItemRequestProxy::active to false. https://forums.factorio.com/124022
- Fixed a crash when mods use fixed recipes with surface conditions in machines that don't have surface conditions. https://forums.factorio.com/124224
- Fixed a crash when opening a planet with empty cliff generation settings in Factoriopedia. https://forums.factorio.com/121735
- Fixed a crash when opening an audio stream encounters a filesystem error. https://forums.factorio.com/124578
- Fixed a crash when opening the console while a platform tooltip was shown. https://forums.factorio.com/124061
- Fixed a crash when reordering time-based wait conditions in multiplayer. https://forums.factorio.com/119933
- Fixed a crash when super force building blueprint with belts and external wires in latency. https://forums.factorio.com/122211
- Fixed a crash when the last roboport is disconnected while searching in Logistic networks GUI. https://forums.factorio.com/121692
- Fixed a crash when trying to set infinity chest filter with non zero count but empty name. https://forums.factorio.com/123824
- Fixed a crash when units spawned by an enemy spawner are destroyed by script during created effect.
- Fixed a desync related to asteroid collectors and distant chunks optimization when asteroid collector is destroyed. https://forums.factorio.com/124608
- Fixed a desync related to building rails with rail planner in latency. https://forums.factorio.com/123181
- Fixed a desync related to cargo landing pads trash inventory when playing without Space Age.
- Fixed a desync when changing force friends/ceasefire. https://forums.factorio.com/121499
- Fixed a dying turret could be disabled by control behavior causing it not able to finish dead animation. https://forums.factorio.com/123501
- Fixed a performance issue when exiting the game while large modded entities exist. https://forums.factorio.com/121313
- Fixed a performance issue when rendering radar minimap visualization. https://forums.factorio.com/124400
- Fixed a rare crash in CargoPod code when loading a Space Age save file with Space Age disabled. https://forums.factorio.com/122504
- Fixed assemblers with parameter recipe would not flip correctly. https://forums.factorio.com/122112
- Fixed asteroid background rendering black lines when graphics driver forces anisotropic filtering. https://forums.factorio.com/116707
- Fixed blueprint export to string would create malformed blueprint if it contained decider combinator with empty conditions or empty output. https://forums.factorio.com/122190
- Fixed blueprint parametrization would allow selecting hidden recipe that can be crafted. https://forums.factorio.com/123759
- Fixed bonus from research of character health is now showing in factoriopedia. https://forums.factorio.com/121607
- Fixed building rails in some cases could attempt to build them in wrong order causing a build attempt to be performed before a required support was built. https://forums.factorio.com/121758
- Fixed burner energy source would not report out of fuel when incompatible items were in the fuel inventory. https://forums.factorio.com/124016
- Fixed cargo pods with passenger would select landing spots using incorrect bounding box. https://forums.factorio.com/123754
- Fixed cars and tanks would keep their speed through a ghost when dying. https://forums.factorio.com/124122
- Fixed consistency issue when power switch was destroyed leaving a ghost. https://forums.factorio.com/122282
- Fixed construction robots from the personal roboport being stuck in a loop when fulfilling delivery requests for construction robots. https://forums.factorio.com/123638
- Fixed control settings menu sometimes growing in size when interacting with it. https://forums.factorio.com/123442
- Fixed copying display panel would copy icon and text regardless of control behavior being active. https://forums.factorio.com/123007
- Fixed crash when rendering thruster with ThrusterPrototype::plumes set to nil. https://forums.factorio.com/123284
- Fixed cryogenic science pack recipe was incorrectly considering entire fluoroketone input as a catalyst. https://forums.factorio.com/123797
- Fixed current research tooltip would show incorrect progress values. https://forums.factorio.com/124133
- Fixed deconstruction planner would not mark rails for deconstruction if they were dependency of a
レールサポート that was instantly removed. https://forums.factorio.com/123751 - Fixed
デモリッシャー in vulcanus crossing menu simulations would sometimes render health bar. https://forums.factorio.com/121990 - Fixed electric network statistics could show total value that was larger than expected caused by counting incomplete next sample. https://forums.factorio.com/120351
- Fixed fish breeding recipe was applying productivity to catalyst. https://forums.factorio.com/123819
- Fixed flamethrower turret sound still playing after being deactivated or destroyed with its ghost created. https://forums.factorio.com/124142
- Fixed fluid parameters were not showing when selecting fluids for wait condition. https://forums.factorio.com/123748
- Fixed gleba tree sprites still had blue line at their upper edge under some conditions. https://forums.factorio.com/119943
- Fixed incorrect space platform bounds and weight when space platform foundations were covered by other tiles.
- Fixed inserters could in some cases interact with elevated cargo wagons. https://forums.factorio.com/123544
- Fixed loader was able to insert items into asteroid collector. https://forums.factorio.com/124025
- Fixed long logistic group name pushing delete button out of view. https://forums.factorio.com/121857
- Fixed many smaller GUIs still not supporting non-English search https://forums.factorio.com/123923
- Fixed mods could specify an assembling machine with fixed quality without specifying fixed recipe. https://forums.factorio.com/123072
- Fixed nuclear power achievement could be obtained without burning uranium fuel cell if it was consumed for crafting. https://forums.factorio.com/122753
- Fixed nuclear reactor was heating tiles farther than it would heat entities. https://forums.factorio.com/122005
- Fixed parametrization of selector combinator would propose variables not relevant due to current mode. https://forums.factorio.com/123321
- Fixed parametrization was not covering inserter, assembler and reactor signals. https://forums.factorio.com/123416
- Fixed pipes and pipe shadow graphics on flipped biochamber. https://forums.factorio.com/117390
- Fixed pipette of hazard concrete tiles would not set correct build direction. https://forums.factorio.com/123406
- Fixed production-entity-list showing values for space age when only quality mod was enabled. https://forums.factorio.com/122566
- Fixed railgun turret would not draw out of power when ammo was inserted. https://forums.factorio.com/122329
- Fixed rapidly changing platform schedule would make it impossible to view that platform. https://forums.factorio.com/120886
- Fixed recycler showing greater than 300% productivity in the tooltip. https://forums.factorio.com/122619
- Fixed research was not correctly counted in total item production statistics. https://forums.factorio.com/121799
- Fixed reverting technologies with recipe unlocks would lock recipe that is still unlocked by other technology. https://forums.factorio.com/122723
- Fixed rocket silo control behavior would not update outputs when connecting wire. https://forums.factorio.com/122053
- Fixed rocket silo in "automatic requests" mode not trashing spoiled items. https://forums.factorio.com/123629
- Fixed rocket turrets not shooting spawners with capture robots. https://forums.factorio.com/122257
- Fixed setting generate_map in SimulationDefinition would not allow to have map generated in simulations. https://forums.factorio.com/122338
- Fixed several edge cases where the mod explore results table selection would get out of sync with the mod info pane. https://forums.factorio.com/123992
- Fixed shortcut bar GUI clipping off screen in remote view. https://forums.factorio.com/123143
- Fixed some recipes would give items of wrong quality when changing quality effect. https://forums.factorio.com/122685
- Fixed station list could be sometimes sorted incorrectly. https://forums.factorio.com/123125
- Fixed that "auto requests for space platforms" was not preserved in blueprint strings. https://forums.factorio.com/124121
- Fixed that "hidden in factoriopedia" technologies still showed in Factoriopedia. https://forums.factorio.com/123695
- Fixed that Factoriopedia would close if a GUI behind it was changed. https://forums.factorio.com/117404
- Fixed that
グレバ generated cliffs when they were disabled. https://forums.factorio.com/120536 - Fixed that LuaPlayer::opened did not work with equipment grids. https://forums.factorio.com/123922
- Fixed that LuaSurface::force_generate_chunk_requests() would not force all chunks correctly if generate_with_lab_tiles was true. https://forums.factorio.com/123535
- Fixed that a robot would play a deconstruct sound regardless of whether the deconstruction succeeded or not. https://forums.factorio.com/124188
- Fixed that a robot wouldn't play a tile mined_sound when deconstructing it.
- Fixed that a thruster deactivated by script still rendered the exhaust flames. https://forums.factorio.com/121817
- Fixed that any tag being changed would refresh any active tag-edit GUI. https://forums.factorio.com/124220
- Fixed that assemblers without fluid boxes were incorrectly considered rotatable. https://forums.factorio.com/123966
- Fixed that burner inserters would load too much fuel when fed by inserters. https://forums.factorio.com/123927
- Fixed that changing "send to orbit automatically" on rocket silos did not work when in ghost form. https://forums.factorio.com/123700
- Fixed that clicking the sort buttons in the save-map GUI would reset the save name field. https://forums.factorio.com/123926
- Fixed that disabling Space Age mod removed Space Age achievements when playing a non-modded game. https://forums.factorio.com/116020
- Fixed that downgrading an entity ghost didn't remove invalid item insertion requests. https://forums.factorio.com/118959
- Fixed that fast-replacing crafting machines would not preserve the mirrored orientation of the original machine. https://forums.factorio.com/122481
- Fixed that fog of war was not rendered while dead. https://forums.factorio.com/124251
- Fixed that ghost building electric poles did not always space them correctly. https://forums.factorio.com/122831
- Fixed that hidden planets still showed in the map preview GUI. https://forums.factorio.com/124471
- Fixed that higher quality pumpjacks would produce less oil. https://forums.factorio.com/123234
- Fixed that importing save files in the map editor would crash the game. https://forums.factorio.com/123402
- Fixed that it was possible to click the update selected mods button while update data was being fetched. https://forums.factorio.com/124094
- Fixed that items could be inserted into rocket inventory while the silo was in "automatic requests" mode. (https://forums.factorio.com/118442, https://forums.factorio.com/123172)
- Fixed that layered quality icons did not work correctly in recipe overlays. https://forums.factorio.com/122184
- Fixed that logistic network content tooltips didn't show nice numbers. https://forums.factorio.com/123982
- Fixed that opening the technology GUI while dragging the map would continue to drag the map. https://forums.factorio.com/117950
- Fixed that players with open blueprint creation GUI were unable to open menu when the game was paused. https://forums.factorio.com/120701
- Fixed that pumps would run endlessly if the input fluid was incompatible. https://forums.factorio.com/120461
- Fixed that quality science packs would show "100%" remaining. https://forums.factorio.com/123076
- Fixed that railguns could get stuck switching targets and not fire. https://forums.factorio.com/123146
- Fixed that reading collision mask from LuaEntityPrototype could give incorrect collision mask when there were no layers. https://forums.factorio.com/123332
- Fixed that robots could enter roboports marked for deconstruction. https://forums.factorio.com/120107
- Fixed that rocket silos would not launch quickly when there were platform requests that couldn't be satisfied. https://forums.factorio.com/122321
- Fixed that some damage tooltips were incorrect. https://forums.factorio.com/124208
- Fixed that stack inserters could deadlock in some cases. https://forums.factorio.com/118138
- Fixed that the asteroid collectors circuit condition referred to inserters. https://forums.factorio.com/118721
- Fixed that the cursor theme was not being respected when running on GNOME Wayland. https://forums.factorio.com/113202
- Fixed that the mod manager would not account for mods hidden by search when browsing dependencies. https://forums.factorio.com/119498
- Fixed that the open-factoriopedia hotkey did not work in some cases. https://forums.factorio.com/121411
- Fixed that the personal logistics area would render incorrectly when the game was paused. https://forums.factorio.com/123438
- Fixed that the pump would lose its filter when fast-replaced. https://forums.factorio.com/119256
- Fixed that writing invalid font names to custom GUI elements would crash the game to desktop. https://forums.factorio.com/124162
- Fixed trashing logic would not run after cancelling deconstruction of entity. https://forums.factorio.com/123596
- Fixed trying to parametrize inserter stack size would clamp them to max stack size of neutral force. https://forums.factorio.com/121360
- [space-age] Fixed fulgorite pieces icon had empty mipmaps. https://forums.factorio.com/121347
- [space-age] Fixed some asteroid graphic variations were defined twice. https://forums.factorio.com/123453
- [space-age] Fixed that victory condition didn't trigger when the platform was paused or didn't stop at solar system edge. https://forums.factorio.com/122446
Modding
- Added CharacterArmorAnimation::mining_with_tool_particles_animation_positions.
- Added EnemySpawnerPrototype::max_count_of_owned_defensive_units and EnemySpawnerPrototype::max_defensive_friends_around_to_spawn.
- Added FluidBox::mirrored_pipe_picture and mirrored_pipe_picture_frozen.
- Added InserterPrototype::starting_distance.
- Added LuaAISettings::size_in_group and LuaAISettings::join_attacks.
- Added LuaEntityPrototype::max_count_of_owned_defensive_units and LuaEntityPrototype::max_defensive_friends_around_to_spawn.
- Added UnitAISettings::size_in_group and UnitAISettings::join_attacks.
- Added heating_radius to ReactorPrototype and HeatPipePrototype.
- Added minimum collision box restriction to cargo bays, cargo landing pads and space platform hubs. https://forums.factorio.com/124079
- Added support for Opus audio codec.
燃料式インサーター initial energy amount was changed to be defined on the burner energy source prototype.- Changed UseEntityInEnergyProductionAchievementPrototype::consumed_condition into ItemIDFilter.
- ItemProductPrototype and FluidProductPrototype ignored_by_productivity defaults to value of ignored_by_stats.
- TipsAndTricksItem requires at least one dependency if it has a
dependencies-mettrigger. - UTF-8 encoding is now checked for all mod text files to ensure proper rendering. Mods with ANSI encoded text files will not load anymore. (Prompted by https://forums.factorio.com/120452)
- Underground fluid box connections with incompatible underground_collision_mask are allowed to connect as long as tiles between do not collide with any of them.
Scripting
- Added LuaBootstrap::get_event_id.
- Added LuaBurnerPrototype::initial_fuel and initial_fuel_percent read.
- Added LuaCustomEventPrototype::event_id read.
- Added LuaCustomInputPrototype::event_id read.
- Added LuaEntity::is_freezable read and frozen read.
- Added LuaEntity::is_updatable read, disabled_by_script read/write, disabled_by_control_behavior read and disabled_by_recipe read.
- Added LuaEntity::minable_flag read/write. Write to LuaEntity::minable is now deprecated.
- Added LuaSpacePlatform::last_visited_space_location read.
- Added LuaSpacePlatform::paused read/write.
- Added LuaSurface::ignore_surface_conditions.
- Custom events and custom inputs defined by prototypes are given constants inside of defines.events.
- Unified parsing of event types into LuaEventType. Made it possible to specify custom events and custom inputs by providing prototype instance.