Wave

{| class="article-table" !Ammo
| !Stats |
|---|
| Water |
- 0.7 Knockback
- Wet ~ 2 seconds
Automatically attacks fire Slag - 4 damage
- 0.55 knockback
Melting ~ 2 seconds Cryofluid - 0.55 Knockback
- Freezing ~ 2 seconds
Automatically attacks fire Oil - 0.55 Knockback
- Tarred ~ 2 seconds |}
Source: Fandom: Wave (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
Overview
Wave is a medium liquid-firing turret that projects continuous streams of supplied liquids at enemies. It appears as a conduit-mounted weapon in defensive lines and relies entirely on connected liquid networks for ammo; different liquids grant different effects rather than static direct damage. When fed with water,
Wave also automatically extinguishes fires within its range.
Wave’s behavior changes with the liquid type it consumes.
Shallow Water provides very high knockback and a light wet slow, making
Wave effective at pushing and stalling fast swarms such as insectoids and some air units.
Pooled Cryofluid applies a strong slow and increases damage taken by affected targets, making it the generally most powerful choice when available.
Oil applies a potent tar slow and synergizes with pyratite-based turrets (for example
Hail or
Scorch) to amplify their damage against slowed targets.
Molten Slag is the only ammo that deals direct damage on hit, adds a moderate slow, and increases damage taken by targets; it can create hazardous puddles and combines dangerously with oil to start fires, so placement requires care.
Practical notes for use and counterplay:
Wave has a high fire rate and consumes liquids quickly; conduits alone do not store much liquid, so attach Liquid Containers or Liquid Tanks to maintain continuous firing, especially when production is limited.
Pooled Cryofluid is usually the best ammo if you can produce
Titanium (or obtain
Pooled Cryofluid via
Blast Compound synergy), otherwise water or oil are common alternatives depending on tactical needs.
Molten Slag requires
Scrap to make and can be used when you want direct damage plus synergies; avoid placing
Wave where slag puddles would endanger your own infrastructure if you also use oil nearby.- Waves supplied with water or cryofluid will extinguish fires, which can hinder incendiary units or pyratite-accepting turrets that rely on burning; plan ammo types around allied turret composition.
- If the conduits supplying a
Wave are destroyed, its fast consumption means it will run dry quickly; disrupting liquid supply is an effective way to neutralize
Wave turrets. - Ranged attackers such as Daggers and Novas can outrange
Wave and destroy it safely from distance; take care when Waves are paired with other turrets that amplify status effects.