Incite

{| class="article-table" !Weapon !Shots/sec !Damage !Inaccuracy !Knockback !Healing
| !Properties |
|---|
| thumb |
| N/A |
| N/A |
| N/A |
| N/A |
| 198/sec |
| None |
| } |
Source: Fandom: Incite (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
Overview
Incite is a Mindustry unit that functions as a builder/healer hybrid, designed to repair and support allied structures and units rather than deal direct damage. It does not have conventional weapons; instead its primary effect is a continuous healing/building beam that restores health and repairs structures. The beam delivers 198 healing per second, applied through two visual building beams simultaneously. This dual-beam presentation is strictly cosmetic and does not change the effective build or heal rate.
Incite appears where specialized support units are used to maintain front-line persistence and to rapidly repair turrets or restore damaged allies during combat. Because it lacks offensive capabilities,
Incite is deployed behind or within defensive lines to avoid being picked off by enemy fire; its value comes from sustained support rather than burst actions.
Practical notes and interactions:
- The unit provides only healing/building; it cannot directly damage enemies. Use it alongside combat units or turrets to amplify battlefield longevity.
- The healing/building rate is 198/sec, applied continuously while the unit is in range and has line of action to the target.
- Visually,
Incite emits two building beams at once. This is a cosmetic effect and does not double healing or build speed.
Incite is vulnerable to enemy attacks due to its lack of offensive armament; protect it with walls, shields, or escort units when operating near front lines.- Place
Incite where it can reach multiple important structures or clustered allies to maximize repair throughput without exposing it unnecessarily.