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Tecta

Tier4
tecta
Role
Assault
Tier
4
Planet
Erekir
Locomotion
hover
Health
6500
Armor
5
Speed
0.6
Ammo details

{| class="article-table" !Weapon

!Stats
File:Tecta-weapon.png
*Firing rate: 2x 2.25/sec:
**3 shots per round
**2x 0.75 rounds/sec
*Inaccuracy: 3 degrees
*45 damage
*70 area damage ~ 3.7 tiles
*Homing

|- | colspan="2" | Leg damage: 32 ~ 3.7 tiles |}


Source: Fandom: Tecta (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

Overview

Tecta is a Tier 4 Merui-class ground unit that functions as a mobile damage-dealer with an integrated directional shield arc. It appears in the Merui tech line and serves as a high-offense, relatively fast unit that trades raw survivability for mobility and shield utility. The unit is notable for its shield arc, which behaves like a Force Projector-style arc: it constantly deploys and can absorb area damage and many projectile types while also reflecting bullets with 100% chance. Tecta is encountered as a guardian on certain Erekir sectors.

Tecta’s main weapon fires bursts composed of three shots per round, with an effective firing rhythm represented as two sets at 2.25/sec (3 shots per round) and a secondary cadence of 2 × 0.75 rounds/sec. Its projectiles have 45 base damage and deal 70 area damage over roughly 3.7 tiles, with a small inaccuracy of about 3 degrees and homing behavior. The weapon produces significant leg damage as well (about 32 over the same area). The unit’s shield arc has its own health pool (increases through updates; later builds give it several thousand shield HP) and repairs over time; the arc’s size and repair rate were increased during development and it now deploys constantly rather than only when firing.

Practical usage and interactions:

  • The shield arc negates area damage that hits the shield, protecting units behind the arc from splash weapons (including many Titan attacks) as long as the shield absorbs the hit. Pierce bullets are neutralized by the arc; reflected bullets can damage enemies because the arc reflects bullet projectiles.
  • The arc does not absorb everything equally: some high-tier weapons (Afflict, Lustre) and attacks that pierce or focus single-target damage reduce the shield quickly. Once the arc is down, Tecta’s lower base survivability makes it vulnerable without support.
  • Tecta’s firing rate and homing projectiles allow it to outperform unit missiles in many engagements, since missiles tend to have low health and can be overwhelmed by sustained 출력 from Tecta’s weapon.
  • Tecta’s mobility and damage output make it effective when paired with heavier tanks or used as a flanking/melee-support element, but it benefits from protection so its shield can remain active.
  • When facing Tectas defensively, Afflict and Lustre turrets work well in base defense because they bypass or rapidly deplete the arc; Shockwave Towers can also neutralize incoming projectiles. In open-field encounters, encirclement that exposes Tectas from angles not covered by their shield arc degrades their effectiveness, and diving units (Avert, Obviate) or piercing units (Locus) can exploit those angles with proper micromanagement.
  • Tecta cannot be carried by Quell after Build 152 due to an increase in physical size. It shares a firing sound with Malign and is the only unit currently known to have a shield that reflects bullets.

Development notes: Tecta was added in Build 136 and has received multiple balance updates — build-specific changes include cost adjustments, increases and decreases to health, a continually-deployed and enlarged shield arc, increased arc health and repair speed, area damage increases for its main weapon, and a size increase that prevented Quell transport.

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