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IS-0105

CategoryFurniture
is-0105
Category
Furniture
Weight
0.1
Stack size
1

Overview

IS-0105, commonly referred to in game materials as the Snow Globe, is a contained abiotic item that depicts a frozen yet oddly alluring Christmas scene. Its official designation is Jura (AV/GW/R). The object is small and innocuous in appearance but is treated as a high-risk artifact in the setting; game media present it as an attractively detailed snow globe whose interior tableau is immobile yet unnervingly captivating.

Containment directives require IS-0105 to be kept at all times in a physically decoupled Crucis-level containment zone, isolated from any sources of motion, drift, or residual momentum. Handling is strictly limited: only authorized TransRecon operatives outfitted for long-term field deployment and cold-weather survival may touch or, under extreme circumstances, move the Snow Globe. These restrictions reflect the artifact's unusual properties and the potential hazards that arise if normal physical containment parameters are breached.

In-game placement and retrieval: the Snow Globe can be found in a holding cell numbered IS-0127 within Cascade Laboratories' Containment Block Dirac. This holding cell becomes accessible after the player leaves the Furniture Store area. The item is represented by a small compendium icon and in-world model that mirror the descriptive notes—an apparently ordinary snow globe encapsulating a miniature, frozen Christmas scene.

Practical notes and interactions:

  • The Snow Globe functions as a deployable/pickup object in the game world and can be carried or left in the environment by the player under the usual item rules.
  • There is a reproducibility quirk tied to the level geometry and teleportation sequence: when leaving the North Pole area and being teleported to the holding cell, an instance of the Snow Globe will briefly appear at the original location before teleporting. Players with sufficient speed and positioning can exploit this timing to duplicate the deployable indefinitely by causing the temporary duplicate to persist while the teleported instance returns to containment.
  • Because the item is subject to strict in-universe containment protocols, narrative descriptions and container placement emphasize isolation from motion; mechanically, this manifests as careful level placement and scripted interactions rather than overt physics behavior in normal play.
  • Visual and localization descriptions from multiple language sources consistently describe the interior scene as frozen and strangely attractive; the Snow Globe’s aesthetic can draw player attention despite its mechanical simplicity.

Other entities of this type

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