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Laser Grenade

CategoryWeapons & AmmoTier6
laser-grenade
Category
Weapons & Ammo
Tier
6
Weight
1.25
Stack size
10
Weapon type
Throwable
Damage
10
Damage type
Laser
Official description

A re-useable and rechargeble display of dazzling lights that may cause extreme harm to anything in the path.

Overview

The Laser Grenade is a reusable, rechargeable deployable item that projects a dazzling beam or field of light able to inflict extreme damage to anything that crosses its path. When placed, it creates an area of effect or line-of-fire zone; enemies that move through this zone trigger the device, which then detonates and deals massive damage to targets within the effect.

The item is described in-game as a repeat-use light device with bright, blinding visuals and high destructive potential along its projected path. It functions both as a trap and an area-denial tool: left unattended it will automatically activate against hostile units that enter its coverage, making it effective for chokepoints, corridors, and defense setups where enemies must pass through a defined route.

  • The Laser Grenade is rechargeable and intended for repeated deployment rather than one-time consumption.
  • Upon deployment it establishes a persistent zone or beam; crossing that zone causes activation and an explosion dealing heavy damage.
  • Visuals are bright and conspicuous, which both signals its presence and underlines its blinding, damaging effect on anything in the line.
  • Players can avoid accidentally triggering their own Laser Grenade if they have the Nimble perk (Sneaking level 8); Nimble allows the player to move through the device’s area of effect without activating it.
  • Best used to force enemy movement into kill zones, protect flanks, or block narrow approaches; place it where enemies must travel through the projected beam or area to maximize triggering chances.
  • Because the device is rechargeable, consider carrying and redeploying it to adapt to changing tactical situations rather than expending it once and discarding it.

Do not assume alternatives to these behaviors beyond the described rechargeability, area-trigger activation, damage-on-crossing, and the specific interaction with the Nimble (Sneaking 8) perk, as those are the documented properties.

Official description

A re-useable and rechargeble display of dazzling lights that may cause extreme harm to anything in the path.

Other entities of this type

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