Plasma Flail

A sphere of hot plasma suspended in an advanced magnet array, swung wildly from a precarious braid of wires and gizmos.
Overview

In practical terms the 
- Appearance: a hot plasma sphere held in a magnetic array, swung from a fragile-looking braid of wires and gizmos; animations emphasize erratic swinging.
- Damage: uncharged state deals 6.5 blunt damage. The tooltip does not show the blunt bonus damage explicitly.
- Handling: behaves like a swung/flail weapon; the unstable tether and magnetic suspension are part of the weapon’s theme and affect presentation rather than introducing hidden mechanics beyond the noted damage omission.
- Notes for players: verify actual damage values through combat testing because the UI can omit blunt bonus numbers; expect visually dramatic attacks and occasional unpredictability in reach or arc due to the weapon’s described construction.
Do not rely solely on the weapon tooltip for blunt bonus numbers; confirm damage empirically if precise values are required for builds or comparisons.
Official description
A sphere of hot plasma suspended in an advanced magnet array, swung wildly from a precarious braid of wires and gizmos.
Other entities of this type
- 12g Buckshot
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- .357 Magnum Ammo
- 5.56 Ammo
- 9mm Ammo
- Acid Bolt
- Acid Mace
- Antique Shotgun
- Arcbolt Spear
- Auto 10
- Basic Baton
- Baton
- Boom Bait
- Cane Sword
- Carbon Pickaxe
- Cluster Grenade
- Cluster Rocket
- Combat Knife
- Crowbar
- Crowbar 2.0
- Deatomizer
- Desk Leg
- Electro-Thrower
- Electron Grenade
- Endothermic Hammer
- Energy Pistol
- Exor Flail
- Exor Spear
- Explosive Cartridge
- Explosive Sledge
... +98 (see sidebar for full list)