Tripwire Mine

A short-range makeshift tripmine that sprays deadly projectiles when tripped. Can be refilled with more screws.
Overview

The mine is reusable: it can be refilled with additional screws to restore its firing payload. Because it relies on a consumable refill, keeping spare screws available lets you maintain a defensive line or leave traps in multiple locations for repeated use. Its makeshift nature also means it is best employed in predictable, narrow approaches where enemies must pass close enough to trigger it.
- Effective at short range and most dangerous in confined spaces or choke points where targets cannot avoid the spray.
- Refillable with screws; plan logistics so you can restock and redeploy rather than treating each mine as single-use.
- Ideal for surprise defense and area denial rather than long-range harassing or precision strikes.
- Place across known paths or entrances to maximize the chance of triggering and to concentrate the projectile cone on one or two targets.
- Be mindful of friendly movement: the
Tripwire Mine will trigger on anyone who crosses it, and its lethal spray affects all entities within range.
Official description
A short-range makeshift tripmine that sprays deadly projectiles when tripped. Can be refilled with more screws.
Other entities of this type
- Bag Wall (Block)
- Bag Wall (Corner)
- Bag Wall (Curve)
- Bag Wall (Half Curve)
- Bag Wall (Straight)
- Barricade (Carbon)
- Barricade (Makeshift)
- Barricade (Wood Full)
- Barricade (Wood Half)
- Chopinator
- Disc Turret
- Drop Shield
- Exor Fetish
- Laser Tripmine
- Laser Turret
- Neutrino Emitter
- OX Tower
- Pest Scarecrow
- Pest Trap
- Radio Scrambler
- Shock Trap
- Snag Vine
- Symphonist Scarecrow
- Tesla Coil
- X-Ray Tower