Skip to main content

Tripwire Mine

CategoryBase Defense
tripwire-mine
Category
Base Defense
Weight
1
Stack size
6
Damage
150
Damage type
Explosive
Official description

A short-range makeshift tripmine that sprays deadly projectiles when tripped. Can be refilled with more screws.

Overview

Tripwire Mine is a makeshift, short-range trap that fires a spray of lethal projectiles when triggered. It functions as a simple area-denial device designed for close-quarters use: once an entity trips the wire, the mine immediately releases multiple high‑velocity shards or bullets in a cone, capable of killing or incapacitating targets caught in the burst. The device is crafted and deployed as an improvised explosive/trap rather than a formal ordnance item, which is reflected in its rough construction and limited effective radius.

The mine is reusable: it can be refilled with additional screws to restore its firing payload. Because it relies on a consumable refill, keeping spare screws available lets you maintain a defensive line or leave traps in multiple locations for repeated use. Its makeshift nature also means it is best employed in predictable, narrow approaches where enemies must pass close enough to trigger it.

  • Effective at short range and most dangerous in confined spaces or choke points where targets cannot avoid the spray.
  • Refillable with screws; plan logistics so you can restock and redeploy rather than treating each mine as single-use.
  • Ideal for surprise defense and area denial rather than long-range harassing or precision strikes.
  • Place across known paths or entrances to maximize the chance of triggering and to concentrate the projectile cone on one or two targets.
  • Be mindful of friendly movement: the Tripwire Mine will trigger on anyone who crosses it, and its lethal spray affects all entities within range.

Official description

A short-range makeshift tripmine that sprays deadly projectiles when tripped. Can be refilled with more screws.

Other entities of this type

Related pages

Last updated: