Pest Trap

Deployable trap to catch Pests.
Overview

Deployment is performed by placing the trap on the ground at a chosen location; the trap is designed to be positionable so it can be moved and re-laid to cover pathways, chokepoints, or likely Pest spawn routes. Because the trap targets Pests specifically, it does not affect larger enemies or other creature classes; it is intended for dealing with infestations and disrupting small, recurring nuisance spawns.
Practical usage and interaction notes:
- Place traps along common Pest movement corridors, near spawn points, or adjacent to objectives that are frequently overrun to reduce incidental Pest interference.
- Use traps to create safe zones for resource gathering or to protect static structures by spacing multiple traps to cover likely approach angles.
- Traps are most effective when combined with baiting or environmental funneling: positioning them where Pests are funneled by terrain, walls, or other obstacles increases capture rates.
- The item is portable prior to deployment; carry and redeploy traps as front lines shift or infestation patterns change.
- Traps do not engage larger enemy types and will not substitute for direct-combat defenses; use them as a complement to combat units and area-control measures.
- Traps can be removed or collected after deployment where the game permits, allowing recycling of placement when tactical needs evolve.

Official description
Deployable trap to catch Pests.
Other entities of this type
- Bag Wall (Block)
- Bag Wall (Corner)
- Bag Wall (Curve)
- Bag Wall (Half Curve)
- Bag Wall (Straight)
- Barricade (Carbon)
- Barricade (Makeshift)
- Barricade (Wood Full)
- Barricade (Wood Half)
- Chopinator
- Disc Turret
- Drop Shield
- Exor Fetish
- Laser Tripmine
- Laser Turret
- Neutrino Emitter
- OX Tower
- Pest Scarecrow
- Radio Scrambler
- Shock Trap
- Snag Vine
- Symphonist Scarecrow
- Tesla Coil
- Tripwire Mine
- X-Ray Tower