X-Ray Tower

A high-powered, stationary tower capable of turning away or suppressing x-ray sensitive entities.
Overview

The tower’s effect is not lethal; instead, it alters enemy behavior by driving X-ray vulnerable targets away from protected zones or by temporarily neutralizing their ability to operate within the tower’s influence. This makes 
Practical usage and interaction notes:
- Deploy X-Ray Towers to cover likely approach routes and to create overlapping fields; placement at chokepoints maximizes the chance that X-ray sensitive Entities will be turned away before reaching critical structures.
- Use the tower to protect static objectives and support other defensive systems that deal direct damage, allowing those systems to handle threats that are not X-ray sensitive.
- Towers are most effective when combined with detection and early-warning systems so that X-ray sensitive Entities encounter the field before penetrating deeper into defenses.
- The tower’s role is defensive and behavioral; it does not substitute for hard-killing defenses against non-X-ray-sensitive opponents but serves to funnel or delay forces into more favorable engagement zones.
- Consider redundancy: multiple towers ensure continuous coverage if one is disabled or if Entities attempt to bypass a single field.

Official description
A high-powered, stationary tower capable of turning away or suppressing x-ray sensitive entities.
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- Bag Wall (Corner)
- Bag Wall (Curve)
- Bag Wall (Half Curve)
- Bag Wall (Straight)
- Barricade (Carbon)
- Barricade (Makeshift)
- Barricade (Wood Full)
- Barricade (Wood Half)
- Chopinator
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- Laser Tripmine
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- Neutrino Emitter
- OX Tower
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