Chopinator

A deployable fan with spinning blades. Extremely dangerous when powered on.
Overview

The device is designed to be set up in the environment and switched between inactive and active states. In its inactive state it serves as a physical object in the level; when powered on it becomes a lethal rotating-blade hazard. The unit’s mobility and deployment design allow it to be carried or placed by a player or scripted event and then activated to create a rotating-zone threat.
Practical notes and considerations:
- Deployment: The
Chopinator is intended to be placed in the world rather than wielded; treat it as a small, installable trap or environmental obstacle that can be positioned where rotating blades will intersect an intended path.
- Activation: The device is harmless while unpowered but becomes extremely dangerous when switched on. Always assume the active state inflicts severe harm to any entity struck by the blades.
- Safety: Maintain clear distance from the unit while it is powering up or while the blades are spinning. The localization texts uniformly warn that the fan is “extremely dangerous” when activated, implying immediate threat upon contact.
- Tactical use: Because it is a deployable fan with spinning blades, the
Chopinator functions best where it can sweep a corridor, doorway, or other predictable approach. Use placement to create an area denial effect or to force pathing changes, keeping in mind that it remains a hazard to all who enter its sweep.
- Handling: Treat the unit as both a tool and a potential liability; ensure allies are aware of its location and state before activation to avoid friendly injuries.
All official localizations describe the 
Official description
A deployable fan with spinning blades. Extremely dangerous when powered on.
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- Bag Wall (Half Curve)
- Bag Wall (Straight)
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- Barricade (Makeshift)
- Barricade (Wood Full)
- Barricade (Wood Half)
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