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Water

CategoryFluid
water
Category
Fluid
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0

Overview

Water is a basic fluid resource used by multiple machines and crafting processes. It is obtained by drawing from natural bodies of water with a Pipe Intake and transported through Pipes and ports to the buildings that consume it.

A Pipe Intake placed with its inlet submerged in a lake, river, or other valid water source supplies a steady flow; a single Pipe Intake provides 30,000 Liters per minute. Standard Pipes carry that flow to consumers and to other Pipe Intakes when necessary, and machine ports are bidirectional: water can be input into a device or excess water can be sent onward to other connected buildings.

Common uses and interactions:

  • Boilers require a continuous supply of Water to operate. Each Boiler consumes 20 Liters per second (L/s) and accepts Water via a side port. Because ports are bidirectional, multiple Boilers can be daisy-chained so excess water flows from one to another or back into the network.
  • Water is an ingredient in crafting recipes that use fluid inputs. For example, Water is used in greenhouse or biomass-related recipes where Biomass and Mineral Rocks appear alongside Water as inputs.
  • Transport and plumbing: place Pipe Intakes in water and run Pipes to the destination. Devices connected directly adjacent to a Pipe can accept Water without extra piping; otherwise use standard Pipes to bridge distances.

Practical notes:

  • Balance intake capacity against consumption: a single Pipe Intake (30,000 L/min) equals 500 L/s, enough for many Boilers (each 20 L/s) and other consumers, but large production lines may require multiple Intakes or buffer tanks.
  • Because ports are bidirectional, be deliberate about network layout to avoid unwanted backflow or starvation of critical machines; use routing and placement to prioritize key consumers.
  • Water sources must be valid bodies of water; a Pipe Intake not submerged or placed in invalid terrain does not supply Water.

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