Wiki: Research Guide — Tech Tiers, Pumps, Conveyors & Mining
FOUNDRY is a first‑person factory-building simulation in an endless procedurally generated voxel world where you mine resources, craft machinery and automate production lines. Gameplay focuses on logistics (conveyors, pipes), power systems and research-driven progression to unlock advanced buildings and improvements.
Core loop and goals
- Explore and mine the world to gather raw ores and materials.
- Build production chains: conveyors and pipes move items and fluids; assemblers and machines convert raw resources into components and products.
- Automate research to unlock new buildings, upgrades and technologies that increase throughput, efficiency, and range of construction options.
- Expand infrastructure while solving spatial and power constraints in a persistent factory.
Research system
Research is central: unlocking technologies requires spending research points (costs shown per tech) and time. Each research entry lists cost in research points and a research time; the game presents these as per-item values in the tech tree UI.
Common research categories and example costs/times:
- Basic infrastructure and early tools (low costs): e.g. Basic Infrastructure,
Container,
Ladder,
Railings,
Stairs, Decor I — small research cost and short time.
- Production and logistics upgrades: e.g.
Assembler I,
Loader 2nd Lane, Piping — modest research costs and moderate times.
- Mid/late game systems and improvements: e.g. Mining Efficiency II, Mining Drill Speed III,
Conveyor Balancer III, Mining Force II — higher research costs and longer times.
- Advanced systems and high-tier techs: e.g. Fracking Tower, Cargo Ships (Liquids), Ignium Fuel Rods — large research cost and longer times for unlocking large-scale infrastructure.
Exact example entries (displayed as cost — research time in the tech UI):
- Container: 15 research points, short time.
- Decor I, Ladder, Railings, Stairs: 15 research points, short time each.
- Assembler I: small cost (one entry lists 3 then 15; the tech UI shows both cost and time fields).
- Basic Infrastructure: 5 research points, short research time.
- Loader 2nd Lane: 20 research points, short research time.
- Piping: 50 research points, moderate time.
- Conveyors/Loaders/Balancers: some tiers require 75 research points and longer times.
- Mining Efficiency II: 500 research points and a longer research time.
- Fracking Tower and other heavy infrastructure: many-tier costs totaling larger research point sums and longer times.
Note: Research entries are presented in a two-column table showing multiple resource costs and a final time (seconds per item) in the in-game tech display. Use the tech UI to see each tech’s exact cost and wait time before planning major expansions.
Logistics: conveyors, loaders and balancers
- Conveyors form the backbone of item movement. Research unlocks higher-tier conveyors and balancing solutions which increase throughput.
- Loaders add a second lane or increase insertion/extraction speeds when researched (e.g.
Loader 2nd Lane).
- Conveyor balancers even out supply between lanes; higher-tier balancers require research investment (e.g.
Conveyor Balancer III).
Mining and resource extraction
- Mining drills and mining upgrades are gated by research. Upgrades increase drill speed or mining force, enabling faster resource extraction and access to more resource-rich layers.
- Fracking Tower is an advanced researchable building for large-scale resource extraction; it requires significant research investment and construction planning.
Pipes, pumps and fluids
- Piping must be researched to handle liquid/fluid transport.
- Pumps and pump-related research (e.g. Pump Pipelines) let you move fluids across distance and elevation automatically.
- Cargo Ships (Liquids) is a later research branch enabling long-distance liquid transport logistics.
Power and advanced energy
- Power management is a major gameplay pillar; buildings and production lines draw from your grid and require planning to avoid brownouts.
- Energy-related research includes batteries (Small Battery research), fuel rods, and specialized power-generation tech like Ignium Fuel Rods, which are gated behind medium-to-high research costs.
Automation and maintenance
- Maintenance drones and production automation are researchable. Maintenance Drone Production becomes available through the tech tree and automates repairs/maintenance in larger factories.
- Assemblers and factories (
Assembler I and beyond) are unlocked by research and enable automated crafting of advanced components.
Tier progression and planning tips
- Prioritize Basic Infrastructure,
Container and Piping early to enable basic factory layouts and storage.
- Early logistics upgrades (additional lanes, loaders) greatly reduce congestion for your first automated lines.
- Invest in mining speed and efficiency once you have stable logistics and power to scale extraction to meet demand.
- Research higher-tier conveyor/balancer and pump technologies before building large multi-line systems; retrofitting later is more expensive and disruptive.
- Plan power infrastructure in parallel with production expansions; advanced production and mining upgrades significantly increase power draw.
Terminology and UI notes
- Research entries display multiple cost components and a final time value (seconds per item) — both must be met to start research.
- Tech names are the canonical labels in the game (e.g. Basic Infrastructure,
Assembler I, Mining Efficiency II, Fracking Tower, Ignium Fuel Rods, Cargo Ships (Liquids)).
- The game uses voxel terrain and first-person building placement; spatial planning (vertical and horizontal) impacts conveyor and pipe routing.
Release and editions
- FOUNDRY launched into Early Access on May 2, 2024. Early Access price was set and included a limited-time launch discount at release.
- Players who purchased earlier on itch.io received Steam keys enabling them to claim the Founder's Edition on release; the Founder's Edition includes the base game plus a cosmetic pack.
This guide covers the high-level mechanics of FOUNDRY’s factory/research progression and logistics. Use the in-game tech tree and building tooltips for exact numeric costs and construction requirements for each unlocked item.
Pages featured in this guide
- researchResearch Assembler I
- researchResearch Basic Infrastructure
- researchResearch Basic Olumite Processing
- researchResearch Battery (Small)
- researchResearch Cargo Ships (Liquids)
- researchResearch Construction Industry
- researchResearch Container
- researchResearch Conveyor Balancer III
- researchResearch Decor I
- researchResearch Door (Double)
- researchResearch Fracking Tower
- researchResearch Ignium Fuel Rods
- researchResearch Inventory Size III
- researchResearch Jetpack Speed I
- researchResearch Ladder
- researchResearch Loader (2nd Lane)