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Perfume

perfume
Category
Necessity
Price
100
Class
The high
Official description

No rats were harmed to make this perfume. Gives the user a great aroma.

Overview

Perfume is a late-game consumable item that can be used by citizens. When used by a citizen performing intellectual work, it increases productivity. For other citizens, it grants +15% experience gain, so its value depends on whether you care more about faster leveling or direct work output.

Because Perfume becomes available at a fairly advanced stage of the game, the experience bonus is usually not a major benefit unless you are playing for a long-term settlement. In normal progression, its main appeal is its production-side effect for intellectual labor. If you are already at the point where you can make it, you are likely deep enough into the game that its usefulness is judged more by efficiency and surplus labor than by simple survival value.

As an export item, Perfume is also attractive if you can spare the ingredients. Its trading efficiency is solid, and it can be a worthwhile way to turn advanced materials into money. In practice, its value as a trade good depends on the current prices of Glass Craft, Coral Gem, Silk, and on whether you have enough excess labor to support production without slowing down more important industry.

  • Best used on citizens doing intellectual work, where it provides a direct productivity boost.
  • On other citizens, it is mainly an experience booster, with +15% experience.
  • Its late availability means the experience effect is usually less important than its workplace efficiency.
  • If ingredient supply is stable, it can be a strong export product.
  • Whether it is worth mass-producing depends on the market value of Glass Craft, Coral Gem, and Silk, as well as your spare workforce.

Official description

No rats were harmed to make this perfume. Gives the user a great aroma.

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