Food Station

Converts raw consumables. Has to be placed inside a Habitat.
Overview
The Food Station converts raw consumables into prepared food and consumable items. It is a Habitat-only building that must be placed inside a Habitat module. The station provides a set of production recipes that transform basic produce (for example Polifruit, Hydrobulb, Prickler, Purplant, 
The Food Station is unlocked as the Level 5 reward from the 
- Placement and unlocking: must be deployed inside a Habitat. Unlock reward: Level 5 reward of Future Health Solutions in the Corporate Terminal.
- Core function: converts raw consumables into prepared consumables (food, fluids, gels, bars, shards, capsules, plasm, etc.).
Representative recipes and produced item types (inputs → outputs):
- Polifruit conversions: Polifruit is processed into Polisnack (4 Polifruit → 1 Polisnack), calorie items such as Calorie Chew (5 Polifruit + 1 Prism Herb → 3 Calorie Chew), Calorie Gel (4 Polifruit + 1 Grubbler → 2 Calorie Gel), Calorie Bar (3 Polifruit + 1 Serpent Root → 1 Calorie Bar), and specialized items like Calorie Stim Shards (4 Polifruit + 1 Sulheart → 1 Calorie Stim Shards) and Calorie Block Capsules (5 Polifruit + 1 Oxallop → 1 Calorie Block Capsules).
- Hydrobulb conversions: Hydrobulb is processed into hydration items such as Hydrolite (4 Hydrobulb → 1 Hydrolite), Aqua Chew (3 Hydrobulb + 1 Prism Herb → 1 Aqua Chew), Aqua Gel (4 Hydrobulb + 1 Grubbler → 2 Aqua Gel), and Aqua Block/Stim items (e.g., Aqua Stim Shards, Aqua Block Capsules).
- Prickler conversions: Prickler yields mixed calorie/hydration items like Figler (4 Prickler → 1 Figler), Nutri Chew (4 Prickler + 1 Prism Herb → 2 Nutri Chew), Nutri Gel, Nutri Bar, Nutri Fluid, and Nutri Stim/Block items that boost or stop calorie/hydration loss.
- Purplant conversions: Purplant is used for antidote and cleansing items such as Purfins (3 Purplant + 1 Serpent Root → 1 Purfins), Antidote Gel, Antidote Fluid, Antidote Shards, and Clear Capsules (which increase natural toxicity loss).
- Glowcap conversions: Glowcap produces resistance plasm items (e.g., Corrosion Res Plasm, Drain Res Plasm, Infection Res Plasm, Termo Res Plasm) by combining Glowcap with various secondary ingredients; these plasm items temporarily double specific natural resistances.
- Serpent Root conversions: Serpent Root crafts energy-related consumables such as Serpent Sticks (4 Serpent Root → 1 Serpent Sticks), Energy Boost Chew, Energy Stim Shards, and Energy Boost Capsules that raise energy limits or regeneration.
- Star Tears and other ingredient uses: Star Tears appear as an input in several fluid recipes (e.g., Calorie Fluid, Aqua Fluid, Nutri Fluid) to produce drinks that restore HP/calories/hydration and sometimes add temporary bonuses.
The Food Station handles many distinct recipes across multiple raw input types; players should keep a supply of primary raw consumables (Polifruit, Hydrobulb, Prickler, Purplant, Glowcap, Serpent Root, Star Tears) and secondary herbs/ingredients (Prism Herb, Grubbler, Serpent Root, Sulheart, Oxallop, Star Tears) to produce the full range of outputs. Place the Food Station inside a Habitat near storage or crew quarters to streamline feeding and consumable production.
Official description
Converts raw consumables. Has to be placed inside a Habitat.