Segment

Overview
The
Segment is a specialized anti-projectile turret that appears in late-game tech and relies on phase fabric and significant power to operate. It is designed to intercept and erase many incoming flying projectiles rather than directly damage units. The turret has an extended range compared to base gun turrets and fires rapidly; its role is defensive, protecting bases from specific ranged threats that rely on slow or non-laser projectiles.
The
Segment consumes large amounts of power and requires the rare phase fabric as part of its construction, making it an expensive defensive option. It is most effective against slow, predictable, or non-laser projectiles: it reliably erases bullets from many turrets and units, and it can nullify artillery shells and mass-driver shots. Segments were introduced in version 6.0 and received several balance changes: their range was increased from 20 to 22.5 blocks, their fire rate was raised to 7.5 shots per second in a later update, and a substantial health increase (from 250 to 1000) and build-cost changes were applied in update 7.0.
Practical usage and interactions:
- The
Segment erases bullet-type projectiles from a long list of sources, including many turret projectiles (for example:
Dagger,
Fortress,
Scepter,
Reign,
Flare,
Horizon,
Zenith,
Antumbra,
Eclipse,
Risso,
Minke,
Bryde,
Sei,
Retusa, and
Cyerce) and most other turret bullets except those from Arcs, Lancers, Parallaxes, Fuses, Meltdowns, Foreshadows, and other Segments. - It removes artillery projectiles from units such as the
Arkyid and
Toxopid, and it destroys any items sent through a
Mass Driver while intercepting its projectiles. - The turret is particularly useful on
Serpulo and other maps where the listed flying projectiles are common threats; it functions as a countermeasure rather than pure damage output. - Because the
Segment targets projectiles, many ground support units and their projectiles bypass its targeting; using such units can effectively assault Segments without their shots being intercepted. - Overwhelming the
Segment with a concentrated number of projectiles can defeat it; multiple Daggers or other high-rate fire sources can saturate and bypass its interception. Additionally, attacking or disabling the
Segment’s power nodes will render it inactive. - Some artillery-heavy units (notably
Fortress) are hard-countered by Segments because their slow, low-velocity shells are readily nullified. Plan assaults accordingly by choosing fast or unsupported projectile types, using units whose projectiles are not targeted by Segments, or coordinating multiple attackers to overwhelm a
Segment’s interception capacity.
Because of its resource cost and power draw, the
Segment is best deployed where its specific counters are needed rather than as a general-purpose turret. Use it to protect critical infrastructure from artillery and projectile-heavy waves, and place redundant power protection to prevent it becoming a single point of failure.