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unit-conquer

Overview

Conquer is a heavy land unit that appears on Origin and functions as a slow, heavily armored shock trooper capable of breaching defenses. It fires large piercing cascades of bullets: a main projectile with high damage and three pierce that is accompanied by six secondary projectiles spawned behind it. Its weapon deals 270 damage per main shot with a firing rate of 0.6/sec, while the secondary bullets deal 60 direct damage and an area hit of about 65 damage (roughly 3.7 tiles) with 2x pierce. Conquer also deals continuous crush damage when it contacts structures — listed as 12.5 per tick (≈1500/sec) and does increased (×5) damage against walls. It has the highest armor of all units across both planets, making it exceptionally survivable against most forms of retaliatory fire.

Conquer is slow and has relatively short range compared to many player-controlled long‑range units, so it spends considerable time under enemy turret fire when used offensively. Since Build 147 it gained a ram stance that lets it physically ram blocks on its path, and its crush damage was made more noticeable by extending slightly past its hitbox. Later updates added immunity to Burning and Melting, reduced drowning time scaling with size, a floor movement multiplier to mitigate terrain slow effects, and the ability to instantly destroy power nodes on contact. Its description emphasizes that it is less affected by harmful terrain and, in later builds, significantly less affected by liquid drag.

Practical usage and tactics:

  • As an enemy spawn on Origin it is a significant threat that must be prepared for; invest in high single-target firepower to stop it before it reaches critical structures.
  • Turrets with high DPS such as Smite or Malign can dispatch groups of Conquer; a few Smites or one Malign are commonly recommended. Mobile high-range units like Quell and Disrupt can attack Conquer from outside its effective range with minimal loss.
  • Conquer’s bullets pierce and its secondary shots have splash, so use multiple layers of large walls (two layers to protect critical infrastructure; three layers to fully absorb cannon shots) or many Shockwave Towers to shield turrets, conveyors, and conduits from penetration.
  • When fielded by the player its low speed and range are weaknesses; use Disrupt drops to place Conquer into vulnerable positions while providing supporting fire from retreating forces. Swarms of robust units (for example Anthicus) can complement Conquer pushes.
  • Its ram stance and high crush damage make it effective for opening breaches in walls and creating access for follow-up forces; coordinate rams with other attackers to exploit breaches quickly.
  • Conquer is immune to Burning and Melting and is especially durable against terrain-based slowing effects, so status/item counters that rely on burning or melting will be ineffective.

Notes on balance and history:

  • Conquer was added in the Erekir Indev build and received several buffs across builds (increased firerate and damage in builds 141–142, ram stance and range tweak in 147, various immunities and movement fixes in later builds).
  • It was initially presented in early previews as a lower-tier unit before being reworked into a high-tier heavy unit.

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