Fabric

A piece of fabric processed in a weaving mill. Useful to make clothes and some structures.
Overview
Fabric is a processed material used in a wide range of construction and production recipes. It is consumed by many service buildings, royal structures, and decorative objects, making it one of the more broadly useful refined goods in the midgame and beyond. It is also required to craft 

Because of its many applications, Fabric often becomes a bottleneck when advancing your settlement. The main constraint is its heavy reliance on leaves, so any shortage of leaves will quickly slow or stop production. If your economy is still small, it is easy to overbuild 
A practical approach is to treat Fabric as a managed stockpile rather than a material you want to produce endlessly. Setting a production limit at the Weaving Mill helps prevent leaf shortages and keeps other leaf-consuming industries from being starved.
- Use Fabric with care, since it is spent on both comfort upgrades and expansion-related buildings.
- Prioritize it when you are preparing better beds, clothes, or decorative and royal construction projects.
- Watch your leaf reserves closely; Fabric production is one of the most common reasons leaves run out.
- A small production cap, such as around 100 units, is often enough to keep a reserve without exhausting resources.
- Increase production only when you have a reliable leaf supply, especially if multiple workshops depend on the same input chain.
Official description
A piece of fabric processed in a weaving mill. Useful to make clothes and some structures.