Tailor's Shop

A place to process fibers to make items. Produces cloths from fabric and silk.
Overview
Tailor's Shop is a production building used to turn textile materials into wearable goods. Its main role is to support the city’s economy by converting 




The shop has two known outputs:
- 3 Clothes from 2 Fabric, with a work requirement of 850
- 3 Silk Dress from 3 Silk and 2 Dye, with a work requirement of 1100
Because the ingredients are relatively easy to obtain, the building is straightforward to operate once the supply chain is established. The Silk Dress recipe is especially practical, since it can also be exported for profit. That makes Tailor's Shop useful not only for meeting internal needs, but also as a small-scale trade industry.
In practice, the building is not something that must be heavily prioritized in every settlement. Its importance depends on how much you want to develop textile production and trade. A small number of shops is usually enough for most cities, and one source recommends placing roughly 0 to 4 of them according to preference rather than mass-producing them early.
Useful points to keep in mind:
- It is most valuable when you already have a steady source of Fabric, Silk, and Dye.
- Clothes provide an early, simple product line.
- Silk Dress is the more lucrative product when export is the goal.
- Since the building is not essential in large numbers, it works best as a targeted part of your economy rather than as a core mass-production chain.
Overall, Tailor's Shop is a flexible crafting building that becomes more attractive as your city gains access to textile materials. It is a practical option for players who want to turn surplus resources into trade goods and keep their economy moving.
Official description
A place to process fibers to make items. Produces cloths from fabric and silk.