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unit-reign

Overview

Reign is a heavy Tier-5 combat unit introduced as the Eradicator and later renamed Reign. It fills the role of a slow but extremely hard-hitting assault behemoth: very high health and armor paired with a long‑range, high‑pierce main weapon let it penetrate thick defenses and destroy structures that would stop most other units. Reign appears in late-game and campaign contexts where players have access to advanced materials and production; it competes with other late-tier attack units for use in breaking fortified bases or as a core assault piece when mechanics like long range and building damage are required.

The Reign's primary armament fires volleys of massive piercing bullets with a high firing cadence (two volleys of 3.33/sec), each projectile dealing 80 damage, with substantial area damage around the impact (18 area damage in 1.6 tiles) and 10x pierce; each shot also spawns three frag bullets that deal 20 damage, 15 area damage (1.2 tiles), and 3x pierce. Over multiple updates its stats have been tuned (health and damage raised, range adjusted, speed standardized to tiles/sec, size and item capacity increased), and it can now drown in deep water (at a slower rate than many units).

Practical notes and tactics:

  • Survivability and raw damage: Reign has among the highest raw health values and very high armor on Serpulo, making it exceptionally resilient to low‑damage, high‑rate attacks. Its piercing rounds bypass most thin defenses and will chew through Plastanium walls and buildings unless extremely thick or specially protected.
  • Counters and threats: High‑damage, long‑range units such as Foreshadow are especially effective at trading with Reign from outside its optimal engagement envelope; status effects that add bonus damage (for example, Blasted combined with Freezing, or Shocked with Wet) significantly increase damage taken and are recommended in coordinated defenses. Phase Walls and point defenses that stack resistances or reflect/redirect shots can chip it down.
  • Support and synergy: Reign works well in combined arms assaults — pairing with Corvus can clear wall chokepoints quickly, while ammunition types like Surge Alloy used in ranged towers (Swarmers, Cyclones) inflict extra lightning sparks and multiply damage against large targets. Tsunamis firing water to apply Wet (for Shock combos) or using Blast Compound with Pooled Cryofluid are viable alternatives if Surge Alloy is scarce.
  • Micro and movement: Reign is slow and turns sluggishly; defenders can exploit its limited maneuverability to kite or to position the Core Unit to bait and delay its firing. For attackers, pairing Reigns with healing (Repair Turret/Vela) or drawing fire with distractions (Oct) increases their survivability against concentrated long‑range batteries.
  • Base attack vs defense: As an attacking unit, Reign excels at structure destruction and bypassing fortified lines; its lack of ammunition requirements and superior area/pierce make it a strong choice for breaking stalemates. Defensively, it can serve similarly to a stationary heavy (like a mobile Spectre) but is not generally recommended because of its large footprint and cost.
  • Production considerations: Reign is expensive in late stages and benefits from escort units or infrastructure (Megas for rapid repairs during sieges). In many scenarios, faster or kamikaze tactics (e.g., Blast Compound Zeniths) may achieve quicker results at lower cost, so Reign is best used when sustained penetration and survivability are needed rather than sheer speed.

Historical notes: the unit was introduced in Version 5.x as Eradicator and renamed to Reign in Version 6.0 with several stat increases; subsequent builds adjusted its damage, area radii, range, speed, armor, size, and capacity across Versions 6–8. Reign and Oct share the highest raw health of all units, though Oct’s regenerating shield changes effective tankiness; Reign drowns more slowly than many units when in deep water.

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