Peccary Club
A huge, heavy club armed with sharp teeth from an alien lifeform.
Overview
The Peccary Club is an early-game melee weapon crafted after obtaining a Peccary Skull. It is tied directly to hunting Peccaries, since the skull can be obtained by killing a Peccary and harvesting its remains. This makes it one of the first notable weapons a player can realistically build while exploring the early areas of the facility.
Despite being a club, it deals sharp damage rather than blunt damage. It is also a heavy, two-handed weapon and requires 8 Strength to use properly. If the requirement is not met, the swing becomes slow enough that landing hits becomes difficult, especially in open combat. Even when the requirement is met, the weapon has a relatively long wind-up between the attack animation and the hit itself, so it is less forgiving than faster starter weapons.
Because of that slow timing, the Peccary Club works best when used for ambushes and sneak attacks rather than sustained trading. Its advantage is that it can hit harder than many other early weapons, giving it a niche as a high-damage opening option for players who are willing to time their strikes carefully. Against quick targets, the delay between swing and impact can make it unreliable if used reactively.
Practical notes:
- Unlocks after obtaining a Peccary Skull.
- Crafted from Peccary-related materials; the skull is a possible drop from harvesting a killed Peccary.
- Requires 8 Strength to use effectively.
- Two-handed and heavy.
- Long attack wind-up makes it poor for fast, reactive fighting.
- Best used from stealth or as a deliberate opener.
- Although classified as a club, it deals sharp damage.
In the demo version, this weapon was known as the Teeth Club.
Official description
A huge, heavy club armed with sharp teeth from an alien lifeform.
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