Quasar

Fires piercing laser beams that damage enemy targets and repair allied structures. Capable of flight. Shielded.
{| class="article-table" |+ !Weapon
| !Stats |
|---|
| File:Beam-weapon-outline.png |
- Firing rate: 2x 0.54/sec
- 45 damage
- 10% repair
- Pierce (laser) |}
Source: Fandom: Quasar (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
Overview
Quasar is a flying Tier 3 support-combat unit that fires piercing laser beams, repairs allied structures with part of its attack, and carries its own shield. It sits on the heavy end of the early aerial lineup, between the smaller support units and the more dangerous piercing attackers that appear later in the same branch. Because it can both fight and support, it is useful on offense, defense, and automated mining.
Its weapon deals continuous piercing damage, which lets it strike multiple targets and hit structures behind lighter blocks. The repair component makes nearby allied buildings more resilient during sustained fights, especially when Quasars are positioned to cover chokepoints or the front edge of a base. Their shield is also significant: it protects them from direct damage, damage over time, and knockback, giving them better survivability than a comparable group of Zeniths when pushing toward a core.
Quasars are strong in several practical roles:
- On offense, their flight and shielding let them pass through Lancers and Ripples and reach exposed cores in lower- and mid-threat sectors. If they arrive in sufficient numbers, they can break a core while surviving return fire better than many other early attackers.
- On defense, they can be packed into tight spaces and provide more raw damage than a
Lancer while also repairing nearby structures. This makes them effective as a compact defensive battery, though damaged Quasars need Repair Points to stay functional.
- Their shield also helps against bomb projectiles from units such as
Horizon and
Quad, providing a cheaper alternative to a
Force Projector and requiring no power to maintain.
- They mine very quickly, making them useful for logic-based mining and for gathering
Titanium,
Beryllium,
Sand, and other resources needed for advanced construction and units.
When fighting Quasars as enemies, be aware that they can punch through walls and still damage small blocks behind them, including Conveyors. They can also destroy Power Nodes in a single hit, which may disable nearby electrical defenses. Even so, Quasars themselves are usually not the real end of the line; their presence often signals that stronger piercing aerial units are coming later. Placing Plastanium walls early helps reduce the danger of their piercing shots, and piercing lasers of your own can bypass shields and deal with them efficiently. Lancers placed at good angles are especially effective, and Quasars you build can likewise contribute to both damage and battlefield sustain.
Their mining ability was later reduced to account for unit mining commands, but they remain one of the most useful mining-capable units because they can gather multiple important ores while still functioning as combat units.
Official description
Fires piercing laser beams that damage enemy targets and repair allied structures. Capable of flight. Shielded.