Gas Management Guide: Mechanics & Setups
Gases are the game’s atmospheric phase: they move, stratify by density, carry heat and germs, condense/evaporate into liquids, and power or break buildings. Controlling gas composition, pressure, temperature and flow is central to life support, power, cooling and many late-game systems.
Gas basics
- Gases occupy tiles and will always expand into adjacent vacuum tiles (unless mass is vanishingly tiny). They do not “pile” like liquids; they diffuse, convect, and stratify.
- Stratification: lighter gases rise above heavier gases. Use density differences to passively separate or trap gases (e.g., Hydrogen will float above Oxygen/CO2; CO2 will pool at the bottom).
- Condensation / vaporization: a gas condenses into its liquid form when cooled to 3 °C below its condensation point; a liquid evaporates when heated to 3 °C above that point. Managing phase change matters for gas coolants and for avoiding pipe damage.
- Gases and germs: gas tiles carry germs and exchange germs with other gas tiles. Polluted sources (
Slime,
Polluted Dirt,
Polluted Water) emit Polluted Oxygen and spread germs into the atmosphere until local pressure caps their emission.
- Destruction in space: gases exposed to open space are destroyed unless protected by Drywall or some enclosure.
Pressure and overpressure
- Many buildings and critters have pressure operating ranges. Overpressurizing a room can stop oxygen-producing buildings or cause stress effects (e.g., “Popped Eardrums” when gas pressure > 4 kg/tile without a suit).
- Some plants/critters require a minimum pressure to grow (many plants need ≥ 150 g/tile).
- Gas Reservoirs: store gas but release contents on catastrophic damage — avoid exposing reservoirs to extreme environments. A reservoir only exchanges heat with the tile containing its output port and the tile directly below that; the reservoir body itself exchanges heat with its 15 tiles but not directly with its stored gas.
Heat and gases
- Gases transfer heat via convection (hot gas rises) and by conduction with adjacent tiles and objects; specific heat capacities and thermal conductivities differ across gases.
- Some gases are excellent for thermal roles:
- Hydrogen: high specific heat and thermal conductivity among gases — best low-temperature coolant and radiative gas in some heat-exchange setups. It has an extremely low condensation point.
Natural Gas and other light, high-SHC gases can act as decent insulators / heat sinks in specific setups.
- Chlorine has low SHC and low thermal conductivity, useful where minimal heat exchange is desired.
- Buildings and gas circuits:
- Radiant Gas Pipes conduct heat using the average thermal conductivity of pipe material and the gas within. Gas pipes have lower throughput (1 kg/s) than liquid pipes (10 kg/s), making them less effective for heat transfer in most cases.
- Because gas throughput is small and many gases have low TC/SHC, Radiant Liquid Pipes are generally superior for active heat exchangers; gas circuits are mainly used for extreme-temperature situations (gases don’t boil) or when using Hydrogen for low-temperature deletion.
- Temperature limits and floating-point thresholds: some insulated tiles and tiles with large thermal mass require significant ΔT before heat exchange occurs because of internal floating-point and exchange thresholds. Very small temperature differences may result in no heat exchange.
Common gases and roles
Oxygen /
Polluted Oxygen
- Breathable for Duplicants. Oxygen is lighter than CO2 so it rises above it.
- Produced by Electrolyzer (1 kg/s water → ~888 g/s O2 + 112 g/s H2) and by algae-based equipment (Algae Terrarium, Oxygen Diffuser) and Oxyferns (convert CO2 → O2).
- Oxygen Diffuser: uses algae, outputs Oxygen at around 30 °C (or hotter if inputs are hotter). It stops operating if the tile it sits on exceeds 1800 g of gas (overpressure).
- Oxyferns: domesticated convert CO2→O2 efficiently and multiply input gas mass by 50 (50 g O2 per 1 g CO2 consumed). They have a very high upper pressure limit and can create runaway oxygen if sealed incorrectly.
Carbon Dioxide (CO2)
- Heavy gas that pools at low points; sterile in high concentrations (useful for frozen food storage).
- Produced by duplicant respiration (2 g/s), many generators and industrial buildings, geysers, and critters (Slicksters).
- CO2 can be captured into Polluted Water via Algae Terrariums or Carbon Skimmers.
- Hydrogen
- Very light, low-condensation gas. Valuable as fuel (Hydrogen Generators) and as an excellent gas coolant.
- Geysers and electrolyzers are primary sources. Hydrogen pooling and storage require care (it rises and will seek high points).
Natural Gas,
Sour Gas, Methane
- Natural Gas is a usable fuel (Natural Gas Generator) and can serve as a thermal medium in some designs.
- Produced by Natural Gas Geysers, Oil Refineries, Oil Wells.
- Chlorine
- Produced by Chlorine Geysers and some chemical processes. High condensation point compared to many gases — can be found liquid in very cold biomes.
- Useful for disinfecting and as an atmosphere for certain plants.
- Polluted Oxygen
- Breathable gas that carries germs; produced by Polluted sources and by some vents.
- Deodorizers convert Polluted Oxygen → Oxygen using sand/regolith (with material costs).
Gas transport and piping
- Gas Pipes move packets at 1 kg/s through the network. Mixing different gases in the same pipe reduces throughput efficiency; avoid excessive merges/splits or filter gases early.
- Gas Pumps pull from a tile and push into pipes; Gas Vents output gas from pipes into tiles. Both respect pressure limits of connected cells (overpressure stops output).
- Gas Reservoirs hold up to 1000 kg (different from liquids) across 15 tiles and have specific heat-exchange behavior; compare with Liquid Reservoirs (5000 kg) when deciding what to store.
- Mechanical filtering and automation:
- Gas Element Sensors and automated valves can build passive mechanical filters and atmospheric separators using density differences and controlled openings.
- Electronic Gas Filters (Gas Filter) reliably separate pipe contents but require power and can fail if pipes back up; mechanical sensor-based designs can be cheaper but have caveats (power loss behavior, detection order).
Special mechanics and tricks
- Convection and buoyancy: use vertical shafts and layering to separate gases without piping; small holes at the right height can act as passive gas separators.
- Liquid airlocks and liquid stacking: by using unmixed liquid layers and the fact that gas cannot displace liquids, you can create airtight passages for duplicants while preventing gas exchange.
- Flaking / phase manipulation: extreme adjacent-temperature differences can cause liquids to flake into other materials (useful for converting crude oil → petroleum via heat).
Wheezewort and other biological cooling:
- Wheezeworts cool by absorbing up to 1000 g/s (domesticated) and releasing gas 5 °C colder. They work best on dense, high-SHC gases (Hydrogen gives the largest DTU/s effect). They never cool below 5 °C above the gas’s condensation point.
- Heat deletion with fuel-burning devices:
- Hydrogen Generators, Thermo-Nullifiers, and other fuel devices affect base heat not only by released heat but also by deleting the thermal mass of their fuel. Preheating fuel can make some generators heat-negative at certain thresholds.
Safety and stress interactions
- Hot gases (steam, geyser outputs) can scald duplicants; Atmo Suits protect against scalding.
- High gas pressures cause stress (Popped Eardrums), low oxygen pressures cause Low Oxygen stress. Build appropriate suit docks, vents and sensors to manage atmosphere in work areas.
- Polluted gases and slimelung sources spread germs through the air — using deodorizers, chlorine atmospheres, or isolating polluted water/slime prevents airborne infections.
Designing reliable gas systems — practical tips
- Separate life support and industrial atmospheres: keep oxygen production and CO2 sinks positioned and ventilated to avoid overpressure and to prevent oxygen from stalling electrolyzers or hydrogen production.
- Use reservoirs and buffers: store intermittent geyser output (Hydrogen,
Natural Gas) in reservoirs and automate pumps with Atmo Sensors to smooth supply gaps.
- Prefer Liquid circuits for high-throughput heat transfer; use gas circuits (Hydrogen) only when liquid coolants would boil or when you need extremely low-temperature performance.
- Filter early: remove unwanted gas contaminants near their source with filters or mechanical traps before they mix into main distribution loops.
- Mind condensation points: avoid cooling a gas below its condensation point within pipes or you'll form liquids that can damage or clog pipes and pumps.
- Use building placement to advantage: vents, pumps and diffusers interact with the tile they occupy — overpressure on that tile will stall the building. Leave vents open to lower-pressure tiles or use ventilation cavities to ensure effective exchange.
This covers the gameplay fundamentals and practical uses of gases: atmosphere composition, pressure, temperature effects, transport, and common gas-specific roles. Mastering gas behavior — stratification, heat exchange, pressure limits and phase changes — unlocks efficient life support, power generation and advanced thermal designs.
Pages featured in this guide
- elementOxygen
- elementChlorine Gas
- buildingCanister Drainer
- buildingGas Filter
- buildingGas Input Hub
- buildingGas Intake Fitting
- buildingGas Meter Valve
- buildingGas Output Fitting
- buildingGas Pipe
- buildingGas Pipe Element Sensor
- buildingGas Valve
- buildingGas Vent
- buildingHigh Pressure Gas Vent
- buildingMini Gas Pump
- elementBrine
- buildingCanister Emptier