Brine

Overview
Brine is an in-game liquid resource found in cold environments and certain space points of interest. It naturally appears in low-temperature pockets of the Tide Pool biome and can be produced when 


Brine is primarily processed for two outputs: freshwater and salt. A Desalinator converts Brine into 


Practical notes and interactions:
- Harvesting: check Tide Pool biomes for low-temperature pockets and Brine Ice; cooling Salt Water can be intentionally used to produce a Brine fraction when managing ice formation. Brine Ice will reliably melt back into Brine when warmed.
- Desalination: use Desalinators to obtain potable Water and Salt. The fixed conversion 5 : 3.5 : 1.5 (Brine:Water:Salt by kg/s) lets you size plumbing and storage precisely.
- Heat management: vaporizing Brine at ~105.75 °C yields Steam and Salt and deletes heat; this makes Brine a candidate for setups designed to remove heat from a system. Likewise, feeding warm (>40 °C) Brine into Desalinators also deletes heat.
- Rocket harvesting: plan mission logistics if you need large quantities — Salty Asteroid Fields are the richest source per cycle, with Interstellar Oceans providing smaller but renewable yields.
- Resource looping: because Brine can be generated from Salt Water phase changes and then converted back to Water via Desalinator, it can be integrated into closed-loop plumbing and thermal systems for both resource recovery and heat control.