Cocoonery

A place to grow silkworms safe. Their cocoons are used to make silk.
Overview
Cocoonery is a production building used to raise Silkworms and turn them into useful materials for the silk economy. It is one of the chain’s core buildings: its output feeds into 
The building has two production recipes:
- 4
Silkworm Cocoon from 6 Grass in 900 work
- 4
Silkworm from 4 Grass and 1
Honey in 1800 work
Silkworm Cocoon is used to make Silk, so the Cocoonery is an important source of textile materials once you have a steady Grass supply. The building is best understood as an early- to mid-game support structure for expanding cloth production, with its output depending on how easily you can secure its inputs.
In practice, the Cocoonery is most efficient when Grass can be imported or supplied in bulk. If you have a reliable source of leaf-like feed material, the building becomes much more attractive; if you are trying to run it directly on 
Useful points to keep in mind:
- The Silkworm Cocoon recipe is the direct path into Silk production.
- The Silkworm recipe takes twice as much work as the cocoon recipe, but produces a more immediately useful creature for the production chain.
- The building benefits from external supply lines; it is strongest when Grass is abundant and cheap.
- Running it purely from Grass Field production is usually inefficient compared with sourcing the input elsewhere.
Overall, the Cocoonery is a specialized but valuable building for players who want to establish a dependable Silk supply. Its output is not especially flexible, but it becomes a key part of the textile chain once the economy can support its input costs.
Official description
A place to grow silkworms safe. Their cocoons are used to make silk.