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Litizen

Type
Enemy
Health
60
Damage
9
Official description

An ordinary lizard citizen. Calls for soldiers immediately when sensing danger.

Overview

Litizen are the standard inhabitants of a Ratopia settlement. When you build a City Entrance and welcome immigrants, they settle in the city as citizens and begin contributing to development. They are essential to almost every part of the economy, but they also bring needs that must be met; if food and other necessities are not provided, they will become unhappy and can cause serious trouble.

Their behavior is tightly tied to stamina and daily routines. A Litizen consumes 3 stamina per hour and restores 12 stamina per hour while sleeping. They go to bed when stamina falls below 30 and wake up when it rises above 80, which creates a normal cycle of about 20 hours and 50 minutes. In practice, they are awake for 19.2 hours and sleep for 4.8 hours per day, with beds and luxury beds shortening sleep time. Movement also matters a great deal: Litizen travel at 0.5 tiles per minute, so in a small city a round trip can already take about one clock, and a large share of waking time is often spent walking between home, work, and service facilities.

A Litizen’s day is also consumed by needs management. Food, entertainment, and sanitation decrease by 1.2 per hour, so the city must provide enough services every day to keep happiness from falling. Low happiness leads to unrest: unhappy Litizen may rebel or commit crimes, and a chain reaction can start when other citizens become victims. Building a Prison and arresting offenders is the reliable way to stop this escalation. If a criminal is left alone for 72 hours without reoffending, the crime can expire, but repeated offenses become more severe and can include arson or robbery.

  • Litizen produce labor only when they are not sleeping or satisfying needs.
  • Work efficiency is influenced by abilities and traits; for example, skilled workers are faster, while clumsy workers are slower.
  • Intelligence increases experience gain, so assigning a Litizen to facilities that use intelligence can help develop them.
  • Happiness is affected by traits, status effects, income and taxes, and the quality of food, entertainment, hygiene, and necessities.
  • Some traits have direct city-management impact, such as Neat, Slob, Quick, Slow, Hardy, Fragile, and the various happiness-related traits.
  • Litizen in better social classes gain productivity bonuses, so maintaining wealth and necessities can improve the overall workforce.

Because their productivity is limited by travel, sleep, and need fulfillment, city layout matters as much as raw housing quality. Placing beds, work sites, and service buildings efficiently reduces lost time, while movement bonuses and need-related buffs improve how much of the day a Litizen can actually spend working.

Official description

An ordinary lizard citizen. Calls for soldiers immediately when sensing danger.

Other entities of this type

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