Conveyor Belt

Overview

Conveyor Lifts are a specialized belt variant that transport shapes between machine levels. While placing a belt, pressing the Level Up hotkey (default E) raises the placement to the next level and Level Down (default Q) lowers it. Conveyor Lifts accept one input and provide one output. The input and output directions on a lift may each independently face any of the four compass directions, allowing a shape to change direction or reverse while passing through the lift. Splitting or merging of belts cannot occur on the same tile as a lift and must be performed on a separate tile.
Belts can be split or merged by dragging from an existing belt, placing a belt next to machine inputs/outputs, or by orienting a machine so its input/output faces an adjacent belt. Belts support splits from a single input into one, two, or three outputs, and merges from one, two, or three inputs into a single output. A configuration with two inputs and two outputs on the same tile is not permitted.
Belt Launchers and Catchers provide a different method of transporting shapes between platforms and space belts. Launchers and Catchers are placed in pairs by dragging; the placement hologram shows where each end will be placed and the allowed separation is 1 to 4 tiles. A launcher attempts to connect to the furthest catcher in range; when multiple launchers target the same catcher, the launcher furthest from that catcher is chosen.
- Place belts by dragging with Confirm Placement (Left Click). Use Anchors (C) while dragging to lock segments without placing them, enabling complex routing before committing.
- Use Level Up (E) and Level Down (Q) when placing to create Conveyor Lifts between levels. Remember lifts are strictly one-input, one-output and cannot split or merge on the lift tile.
- Perform splits and merges by dragging from existing belts or aligning machine I/O; allowable splits/merges are 1→1/2/3 and 1/2/3→1. Avoid attempting 2→2 configurations on a single tile.
- Use Belt Launchers/Catchers to bridge platforms or connect to space belts; place them in pairs and note the 1–4 tile distance limit and automatic connection rules.