力墙投影
类别存储·效果

''This section is incomplete.'' {| class="fandom-table" !'''Update'''
| !'''Changes''' |
|---|
| [https://github.com/Anuken/Mindustry/releases/tag/v57 4.0 Build 57] |
| Added. |
| - |
| Version 6.0, unknown build |
- Power usage increased (180 power units/second → 240).
- Description changed.
** Old description: "Creates a hexagonal force field around itself, protecting buildings and units inside from damage. Overheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size."
** New description: "Creates a hexagonal force field around itself, protecting buildings and units inside from damage. Overheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size." Unknown build *Shield hitbox shape changed to a square. - Build 143.1 Shield hitbox shape changed to a hexagon. - Build 147 *(Indirect) Horizon and Quad bombs now have single-target damage for shield projectors (0.5x and 0.7x area damage respectively) *Now absorbs crash damage, and takes double the damage from them. }
Source: Fandom: Force Projector (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
概述
力场投射器在游戏中生成一个六边形(版本变更中曾有方形)力场,将其中的方块和单位免受大多数伤害。
它与分割护盾(
裂解)不同:力场投射器对高单次伤害更脆弱,但能完全中和穿透子弹与某些投掷武器(如Horizon、Quad的爆炸在新版中有单体伤害系数)造成的伤害。
力场会随承受伤害而过热并损失护盾生命值,Phase Fabric可用来扩大护盾半径,冷却剂可防止过热。
力场投射器耗电极大,常与逻辑处理器配合,闲置时关闭以把相位布料或电力转移到其他设备。
力场能吸收敌方子弹、轰炸与自撞伤害(从Build 147起吸收并承受双倍自撞伤害),但下列攻击不会被护盾吸收并会直接伤害护盾:爬行者与单位导弹爆炸、穿透/破坏激光、轨道炮弹(如Omura与Locus)。
某些攻击不会伤及护盾生命但仍发生效果(如Aegires能场、电弧与Foreshadow弹)。
紧贴方块的弹丸可在抵达护盾前先与方块碰撞。
可飞越方块的火炮子弹不会与方块或单位相撞,但仍对护盾造成隐性单体伤害(不同武器数值在资料中列明,例如Titan对建筑护盾的数值不同)。
- 使用要点:将投射器置于要保护核心或重要建筑附近,配备Phase Fabric以覆盖更大区域;对抗高爆发单位时需增加投射器数量或改用Segment应对高射速威胁;利用逻辑在非战斗时关闭以节省能量并避免过热。
力场投射器的外观装饰会根据方块队伍着色。