Wiki: Compendium, Enemies & Gear Guide
Abiotic Factor is an action-RPG set in a decaying facility filled with hostile constructs, mutated fauna, and strange portal worlds; this wiki page collects concise, authoritative reference material on notable entities, equipment, locations, and development trivia you will encounter while playing.
Major enemy types and NPCs
Behemoth
- A large scripted foe that appears in tutorial scenes and in later set-pieces such as Dusk Reactor. It is escorted by Gatekeepers during some encounters.
Guard
- Standard armored humanoid enemy. There exists a near-identical variant with different hit distribution: one variant has 185 head health and 180 torso, arm, and leg health.
- Containment Robot
- Robotic entity used for confinement; represented in the Compendium as "Containment Robot".
Defense Bot
- Automated combat unit shown in multiple poses (idle, attack, rear power unit). It engages with ranged attacks and has clear attack and power-unit visuals in-game.
- Composer / Composer variants
- Encountered as distinct entities with compendium art; one version appears sitting in-game.
Exor Monk
- Agile enemy that telegraphs energy blasts and melee; dodging its ranged attack is a common combat pattern.
- Carbuncle
- Small aggressive creature capable of rapid lethal strikes; compendium and attack animations highlight fast-kill behavior.
Corpsewalker, Furfur, Chieftain, Coworker, Farmer, Breacher,
Grinder, Electro Pest
- A variety of humanoid or creature enemies with distinct animations (swing, reload, dodge). Some have gallery images showing behaviors like reloading, melee swings, or special attacks.
Canaan inhabitants
- Denizens of the Portal World "Canaan" shown in compendium/gallery images; Canaan is accessible from areas like the Particle Lab in Cascade Laboratories.
Robots, drones, and deployables
- Defense Bot / Containment Robot
- Both have compendium entries and multiple in-game views; Defense Bots display clear attack animations and a rear power unit.
- Behemoth (escort context)
- Appears escorted by Gatekeepers during scripted events.
- Tripwire Mine
- Shown in use with the Curative Tincture image; functions as a deployable explosive trap.
Items, weapons, tools, and equipment
Cardboard Box (Large)
- Craftable deployable item. Prior to a 1.0 hotfix, salvaging it returned more resources than its recipe required due to an outdated salvage table; this was corrected.
- Frying Pan
- Has two warning-sign variants shown in gallery assets.
- Conference Table / Wooden Side Table
- The Wooden Side Table was a static object before 1.0 and became deployable thereafter.
- Grinder (weapon/tool)
- Shown with reloading animations from Level 0 through Level 20 and with behavior while suffering damage from rebound — indicates the weapon has distinct reload states and can be interrupted by damage.
- Tools used by NPCs
- Coworker uses screwdriver to build makeshift barricades; Farmer uses a hammer to dismantle barricades. These actions are displayed in media assets.
Consumables, crafting, and salvage
Curative Tincture
- Shown in an image being used near a Tripwire Mine; listed as a consumable associated with healing or restorative effects in gameplay contexts.
- Crafting/salvage fixes
- The cardboard box large salvage issue was corrected post-1.0 to match recipe costs.
Locations and environments
- Cascade Laboratories / Particle Lab
- Contains entrances to portal worlds such as Canaan; images show the portal entrance and local portal-world inhabitants.
- Dusk Reactor
- Notable scene featuring the Behemoth and a visible location used during radiation leak events.
Dunkeltaler Forest
- Gallery contains Red, Green, and Blue Wisp images suggesting color-coded ambient or enemy fauna.
Visuals and compendium assets
- Many entities have dedicated compendium or gallery images: Behemoth, Defense Bot, Composer, Containment Robot, Chieftain, Coworker, Carbuncle, Grinder, Electro Pest, and various NPC classes. These assets are used in the in-game Compendium and gallery to illustrate poses, attack animations, and unique features (e.g., Defense Bot rear power unit).
UI and convenience
- Trash container
- Deleting items is a two-step UI flow: there's a trash-delete button and a popup confirmation to prevent accidental deletion.
Development and trivia
- Botanical Wing inspiration
- The Botanical Wing's design may be inspired by Titanfall 2's "Effect and Cause" mission, which features parallel periods in the same facility.
Cascade Helm
- Prior to v0.9.3.13022 its description read "It feels strangely inert for the time being." That description was accidentally changed to imply plantability before the item was actually made plantable in v0.10.0.
- Breacher naming
- The Breacher's shape is specifically noted; historical internal naming or shape analogues persist in metadata.
Tips derived from assets and behavior
- Watch enemy animations for telegraphed attacks: Exor Monk and many robotic enemies telegraph ranged blasts or melee windups; dodging based on animation cues is reliable.
- Use deployables and traps: Tripwire Mines and craftable items (like the cardboard box) appear in media demonstrating environmental or tactical use.
- Expect repairs and balance changes across versions: Several entries note fixes at or around 1.0 and v0.10.0; weapon behavior, crafting salvage, and item descriptions have been corrected historically.
This page compiles the visual, mechanical, and historical details visible in the game's compendium and gallery assets and documents a few developer-introduced fixes and lore inspirations that affect gameplay and presentation.