Composer
DESIGNATION: Crucis (AG/IV)
CONTAINMENT PROTOCOL: Effective containment of non-adjusted IS-0064 specimens requires the facility be located at least 2000m from any perforation phenomenon. All locations are to be equipped with perforation-suppressing fields, back-up power and fully hermetically sealed. Acoustic baffling is recommended, as the long term effects of exposure to the Composer's 'songs' are currently unknown.
Named for the haunting and thus far untranslated 'melodies' it emits while moving, the Composers appeared in Flathill directly after GATE's first successful perforation experiments, bringing with them the mists that now enshroud the town.
Subjects appear to be constrained in their territorial movement by geomagnetic and telluric currents endemic to the local area. This process is poorly understood at present. An alternate theory proposed by Dr. Abe Stern suggests that IS-0064’s exploration of the local area is limited by conditions in its home anteverse, which now obtrude in the vicinity of Flathill. Evidence for this possibility is still pending.
Overview
Composer is a towering hostile creature found in 
Composers are usually encountered standing guard or wandering within their designated territory. They are effectively deaf and rely on sight alone, so they do not react to sound the way many other enemies do. Once they notice a player or another enemy, they cry out and begin chasing the target, trying to capture it with their arms. Although they are extremely large, they can still pass through wider doorways, and even when blocked by a standard doorway they can reach through to attack. Their attacks include a long-range grab that can pull a target into its chest cavity and instantly kill a player if it connects, a wide right-arm smack, and a close-range stomp that creates an area-of-effect attack behind them.
In combat, Composers are among the most dangerous creatures to face without preparation. They are practically immune to normal damage, with extremely high health on every body part, and will mostly only become staggered from heavy hits. Their reliable weaknesses are the Rocket Launcher and grenades of the appropriate type, both of which can kill them outright; otherwise, most weapons are only useful for briefly stunning them. When first visiting Flathill, there is usually no practical way to fight them, so avoidance is the intended approach.
- Stay out of their line of sight whenever possible, and move quietly through nearby areas.
- If a Composer spots you, hide immediately, ideally in a vent or behind a standard-sized door.
- Do not linger in doorways; they can reach through openings and continue attacking or attempting to grab you.
- If trapped at close range, circling around them can sometimes help avoid the grab.
- Their deafness makes stealth movement especially effective, but sight will still trigger aggression instantly.
Composers drop Organ, Porcelain Shards, and a chance at 


A few additional notes stand out about the Composer. Its deafness is a likely reference to Beethoven. In Hydroplant, one cannot exit the building where it spawns even if doors are opened, and it can also appear in Cloud Reactor during the Fog weather event.
Official description
DESIGNATION: Crucis (AG/IV)
CONTAINMENT PROTOCOL: Effective containment of non-adjusted IS-0064 specimens requires the facility be located at least 2000m from any perforation phenomenon. All locations are to be equipped with perforation-suppressing fields, back-up power and fully hermetically sealed. Acoustic baffling is recommended, as the long term effects of exposure to the Composer's 'songs' are currently unknown.
Named for the haunting and thus far untranslated 'melodies' it emits while moving, the Composers appeared in 
Subjects appear to be constrained in their territorial movement by geomagnetic and telluric currents endemic to the local area. This process is poorly understood at present. An alternate theory proposed by Dr. Abe Stern suggests that IS-0064’s exploration of the local area is limited by conditions in its home anteverse, which now obtrude in the vicinity of 
References to this (7)
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