Buildings and Deeds
Overview
Buildings and Deeds are the construction and relocation system used to place permanent structures throughout the island in Dinkum. Deeds are obtained from 

Most deeds require the player to place the deed location and provide the necessary building materials, while some early or special deeds need no resources at all. After construction is complete, Fletch can also issue move deeds, which let the player change a building’s location and orientation. Moving a building also adds town debt. Building requirements can be tracked in the Journal by selecting Track Recipe Requirements, which shows only the items still needed and the amount already in inventory.
The system begins with the 

Common deed progression includes the 
- The Base Tent, Tent,
House Move Deed, Town Hall, and other major structures all use deed-based placement or movement.
- Visiting Site Deed enables temporary NPC visitors.
- Several business buildings become available only after meeting an NPC’s relationship requirement.
- Some deeds are instant, while others take overnight or multiple nights to complete.
- The island owner in multiplayer is the only player who can request and place deeds.
Other entities of this type
- Airport
- Band Stand
- Bank Deed
- Base Tent Deed
- Deep Mine
- Crafting Lab Deed
- Guest House
- House Move Deed
- Animal Shop Deed
- Island Reef
- Jimmy's Boat
- Shop Deed
- Furniture Shop Deed
- Mine Deed
- Museum Deed
- Plant Shop Deed
- Salon Deed
- Tele Pad
- Tele Tower
- Tent
- Clothing Shop Deed
- Town Bell
- Town Hall
- Tuckshop Deed
... +2 (see sidebar for full list)