Laser Pistol

Overview
The 
The 


Hackerman (Tier 3) to access.
In combat terms the 



Practical notes and interactions:
- Use the
Laser Pistol to aim and redirect laser beams; it is necessary to solve the Laser Lab redirect puzzle and open the portal at the Lens Epicentre.
- Recharge options: connect to a charger to restore energy, or manually crank (reload key) to add charge without external power.
- Damage profile: two high-damage ticks (30 + 30) over a short interval for a total of 60; faster firing makes it better for burst engagements compared to the Energy Pistol.
- Recharging behavior: crank recharge rate equals the Energy Pistol, but it cannot use the passive trinket recharge that benefits the Energy Pistol.
- Crafting unlock: examine the "Interesting Diagram" whiteboard in the Laser Lab (Adjustment Wing, Cascade Laboratories). Access to the Laser Lab requires
Antethermite and Keypad
Hackerman (Tier 3). - Audio detail: the cranking sound effect is taken from a mechanically powered flashlight.
Other entities of this type
- 12g Buckshot
- .308 Ammo
- .357 Magnum Ammo
- 5.56 Ammo
- 9mm Ammo
- Acid Bolt
- Acid Mace
- Antique Shotgun
- Arcbolt Spear
- Auto 10
- Basic Baton
- Baton
- Boom Bait
- Cane Sword
- Carbon Pickaxe
- Cluster Grenade
- Cluster Rocket
- Combat Knife
- Crowbar
- Crowbar 2.0
- Deatomizer
- Desk Leg
- Electro-Thrower
- Electron Grenade
- Endothermic Hammer
- Energy Pistol
- Exor Flail
- Exor Spear
- Explosive Cartridge
- Explosive Sledge
... +98 (see sidebar for full list)