Skink (Weapon)
A deadly biological cannon, with a very affable demeanor.
Overview

The weapon reloads by consuming 250 units of fluid each time, regardless of how much ammunition capacity is still missing. Because of this, it is most efficient to empty a Skink completely before refilling it if you are drawing from a limited source of Radioactive Waste. It can be reloaded from Radioactive Waste stored in Barrels or Water Coolers, but not from Radioactive Waste stored in Metal Buckets.
Its damage output varies heavily by charge level: an uncharged shot deals 20–40 acid damage, while a full-power charged shot deals 150 damage, even though the in-game damage value lists 180. Direct hits can also knock enemies around, giving the weapon some crowd-control value in addition to raw damage.
- Uses Radioactive Waste as ammo.
- Consumes 250 fluid per reload, so full depletion before refilling is the most efficient use of finite ammo.
- Can reload from Barrels and Water Coolers, but not Metal Buckets.
- Charged shots are far stronger than uncharged shots.
- Direct hits can knock enemies away.
- Can be placed in the companion slot and used as a pet instead of a ranged weapon.
Official description
A deadly biological cannon, with a very affable demeanor.
Other entities of this type
- .308 Ammo
- .357 Magnum Ammo
- 12g Buckshot
- 5.56 Ammo
- 9mm Ammo
- Acid Bolt
- Acid Mace
- Antique Shotgun
- Arcbolt Spear
- Auto 10
- Basic Baton
- Baton
- Boom Bait
- Cane Sword
- Carbon Pickaxe
- Cluster Grenade
- Cluster Rocket
- Combat Knife
- Crowbar
- Crowbar 2.0
- Deatomizer
- Desk Leg
- Electro-Thrower
- Electron Grenade
- Endothermic Hammer
- Energy Pistol
- Exor Flail
- Exor Spear
- Explosive Cartridge
- Explosive Sledge
... +98 (see sidebar for full list)