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Skink (Weapon)

CategoryWeapons & AmmoTier6
Category
Weapons & Ammo
Tier
6
Weight
10
Stack size
1
Durability
60
Weapon type
Science Ranged
Damage
180
Damage type
Acid

Overview

The Skink (Weapon) is a living, weaponized creature that functions as a portable biological cannon with an affable demeanor. It appears in the game as a ranged weapon that fires acid-based shots and can also be placed in the companion slot to act like a pet rather than a conventional firearm. The Skink uses Radioactive Waste as its sole ammunition source and integrates into the game’s inventory and reloading systems like other fluid-consuming weapons.

Reloading and ammunition handling are distinctive. Each reload operation consumes exactly 250 units of Radioactive Waste regardless of how much remaining capacity the Skink has, so it is most resource-efficient to empty the weapon fully before refilling when drawing from limited supplies. Radioactive Waste stored in Barrels and Water Coolers can be used to reload the Skink; Radioactive Waste kept in Metal Buckets cannot be used for reloading.

Damage and attack behaviour are straightforward but noteworthy. An uncharged shot deals 20–40 acid damage. A fully charged shot deals 150 acid damage in practice, even though the in-game damage display may report 180. Direct hits with Skink shots have sufficient force to knock enemies around, making positioning and crowd control a practical consideration when using the weapon.

Practical notes and tactical considerations:

  • Because each reload consumes a fixed 250 units, plan refills around full drains to avoid wasting limited Radioactive Waste stores.
  • Prefer using Barrels or Water Coolers as ammo reservoirs when supplying Skinks; do not rely on Metal Buckets for reloading.
  • Use charged shots for single-target high-damage needs; uncharged fire is cheaper but much weaker.
  • The knockback on direct hits can disrupt enemy formations or push foes into hazards; angle shots to exploit terrain.
  • Equipping a Skink in the companion slot removes it from primary ranged use but allows it to function as a pet-like companion, which can be useful for players who want the aesthetic or companion effects without occupying the main weapon slot.

The Skink combines high-damage charged attacks with unique logistics for fuel and an unusual dual role as both weapon and companion, making it valuable for players who can manage Radioactive Waste supplies effectively.

Other entities of this type

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