Skink

Overview
The 
Skinks are normally encountered alone or in small groups and will attack any nearby character regardless of relative threat. Their attack is a ranged acidic projectile with a short-to-medium effective range; the attack deals low damage and is classified as a low danger, primarily an annoyance. Skinks move at a fast walking pace and typically attempt to move away from players rather than closing to melee.
Although fragile compared to later threats, Skinks pose minor tactical considerations. Preferred tactics emphasize killing them quickly from range to avoid extended chases, and sidestepping their acid projectiles effectively avoids damage. Both ranged and melee weapons are viable depending on player preference; shields can block their projectiles when timed correctly.
- Combat profile: ranged acid attack, short-to-medium range, low damage.
- Movement: fast walk speed; generally flees from the player.
- Common locations: near pools or deposits of radioactive waste.
Skinks drop consistent harvests when killed: 




Taming and capture interactions are supported in several ways noted by players and documentation: stunning effects allow taming when Skinks are at low health; repeated nonlethal interactions can induce self-taming behavior; and certain capture tools enable taking a live 
Skinks are described in localization text as a charming, elongated companion that can become useful when outfitted with appropriate motivational attachments, indicating a companion or utility role when kept and managed by the player.
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- Behemoth
- Big Hive Larva
- Big Larva
- Bigfoot
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- Chieftain
- Chordfish
- Close-Quarters Combatant
- Composer
- Containment Bot
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