Insulite

Overview
Insulite is a manufactured high-performance insulating material used in Oxygen Not Included. It is chemically distinct from 

Insulite’s defining gameplay property is its exceptionally low thermal conductivity, making it far better at blocking heat flow than most conventional materials. However, the game’s heat-transfer system treats different constructions differently: ordinary tiles and pipes use formulas that average or geometrically combine conductivities with neighboring materials, while insulated variants and Insulated Tiles use the tile/pipe’s own reduced conductivity. As a result, an Insulite tile placed next to a highly conductive material will still allow some heat flow under the cell↔cell rules, whereas an 
Insulite production and conversion are fixed. The Molecular Forge recipe converts:
- 15 kg
Isosap + 80 kg Abyssalite + 5 Reed Fiber -> 100 kg Insulite. When melted, Insulite converts into Liquid Tungsten (85%) and Sour Gas (15%).
Practical notes and mechanical interactions:
- Insulite counts as an Insulator-type element (its thermal conductivity meets the threshold for the “Insulator” thermal descriptor). Despite that, Insulated Tiles apply a special multiplier/divisor to their material conductivity (divide by (2/255)^2) and use the lowest-conductivity term when computing cell↔cell transfer; this often makes Insulated Tiles superior to raw Insulite tiles for preventing heat flow.
- Buildings exchange heat with their occupied cells using a building↔cell formula that multiplies conductivities differently (building exchanges use k_mult and a building thermal-mass term). Pipes and insulated pipes have additional modifiers (insulated liquid/gas pipes divide conductivity by 32), and wires and conduction panels have their own modifiers.
- Floating-point precision and game lower/upper limits can prevent small temperature differences or low-mass objects from exchanging heat at all. For example, heat transfer does not occur if the temperature difference is less than 1 °C, the calculated thermal flow is less than 0.1 DTU, or either mass is below 1 g. In practice, well-insulated regions (or low ΔT with Insulated Tiles) can effectively stop measurable heat exchange.
- Extremely high thermal-mass liquids (
Magma, large-volume liquids) can paradoxically fail to exchange heat with an insulated tile if the mass is large enough relative to the tile because of floating-point and DTU-limits; partial tiles with lower mass will exchange heat more readily.
- For active cooling/heating, it is usually more efficient to route pipes through tiles rather than rely on atmosphere-only transfer, because the building↔cell formula and pipe multipliers can be exploited to control where heat flows. Insulating both the pipe and the surrounding tiles gives the best results.
Use Insulite where you need a manufacturable, space-efficient insulating solid (e.g., walls and floors around high-temperature machinery or batteries). For airtight, long-term thermal isolation, prefer Insulated Tiles/Pipes or combine Insulite with insulated constructions to achieve the strongest thermal barriers.