Electrum

Overview
Electrum is a mineable element in Oxygen Not Included, commonly encountered as a naturally occurring ore. It is classified as Very Soft with a hardness of 2, and behaves thermodynamically as a metal ore that melts rather than decomposes: when heated to ~1063.9 °C it transitions into 
Electrum serves primarily as a metal feedstock for producing 

Practical notes and interactions:
- Electrum’s Very Soft classification and hardness of 2 affect how it is mined and the digging time required for duplicants.
- The melting point at roughly 1063.9 °C makes Electrum susceptible to becoming Molten Gold in high-temperature environments or when placed near heat sources; plan ore handling and smelting infrastructure accordingly to avoid unwanted liquefaction.
- Use Rock Crushers when you want to obtain both Gold and Sand from Electrum, for cases where you need Sand for filtration or construction. Use a Metal Refinery when you need maximum Gold yield and have refinery capacity.
- Transport and storage of Electrum follow the same logistics as other solid ores; consider routing ore through ore scrubbers or other germ-control buildings if contamination is a concern.
- Electrum does not lose mass when melted into Molten Gold, so melting and subsequently re-solidifying (by cooling) preserves total mass for metal-processing workflows.
Electrum’s straightforward processing paths make it a useful midgame resource for converting raw ore into Gold for refined components and advanced constructions.