Sand

Overview
Sand is a common granular element used widely as a filter medium, feedstock, and raw material in processing chains. It is naturally abundant in the Temperate Biome, appears in occasional deposits in the Caustic Biome, and large quantities occur in Oasis-style asteroids; it is also obtainable on Space POIs. Sand behaves as a solid tile that can collapse and fall if unsupported, entombing entities or objects below.
Sand sources and production methods include natural deposits in surface biomes and space: Sandy Ore Fields yield 162–486 kg per cycle and Space Debris yields 90–270 kg per cycle. Mechanical processing with a Rock Crusher converts 









Biological and environmental conversions: certain critters and processes produce Sand. Pokeshells consume 

Thermal and physical properties: Sand melts into 
Common uses and processing recipes:
- Water Sieve: Sand is the filter medium. 5 kg/s
Polluted Water + 1 kg/s Sand → 5 kg/s
Water + 0.2 kg/s Polluted Dirt.
- Deodorizer: Sand filters Polluted Oxygen into
Oxygen and produces Clay. 0.1 kg/s Polluted Oxygen + 0.13333 kg/s Sand → 0.09 kg/s Oxygen + 0.14333 kg/s Clay.
- Glass Forge: Sand is the primary input for Molten Glass. 100 kg Sand → 25 kg Molten Glass; Sand also converts to Molten Glass via high-temperature phase change.
- Hatches eating Sand produce Coal as an output, making Sand useful in coal-based loops.
Dasha Saltvine domestic growth requires 7 kg Sand per growth cycle as fertilizer.
Practical notes for use:
- Use Sand as a long-lasting filter medium in Water Sieves and Deodorizers; monitor consumption rates to size filter/media supply appropriately.
- When stocking Sand for Glass Forge or heating loops, be mindful of its high melting point requirement and that melting produces Molten Glass rather than a simple liquid Sand product.
- Avoid stacking unsupported Sand tiles over workspaces or living areas because falling Sand can entomb duplicants and critters.
- Combine Sand production and consumption loops (Rock Crusher, Deodorizer/Clay, Glass Forge, critter ranching) to close resource cycles and reduce reliance on finite surface patches.