Fossil

Overview
Fossil is a buildable raw mineral used primarily as an industrial input rather than a common construction material. It appears naturally in Oasisse, where it is found in the Oil Biome and, in smaller quantities, the Tide Pool Biome. In addition, the Ancient Specimen story trait can produce Fossil from 
Its main use is in the Rock Crusher, where it is converted into 



- 100 kg Fossil produces 5 kg Lime and 95 kg Sedimentary Rock.
- Fossil can be used for general building, but this is usually secondary to its industrial value.
- Because it yields Sedimentary Rock instead of Sand, Fossil is one of the few Rock Crusher inputs that does not add to the map’s sand problem.
- In Oasisse, Fossil is a useful early source of Lime if Egg Shells are limited or unavailable.
Oasisse has unusual resource pressure, and Fossil fits into that economy well. The asteroid starts with less natural 

When planning around Fossil, it is worth remembering that it is not a renewable industrial resource by itself. The natural deposits come from map generation, while the Ancient Specimen output depends on the story trait. If a colony intends to rely on Fossil for steady Lime production, the player should preserve deposits for the Rock Crusher rather than spending them as building material.