Swampy Biome

Overview
The Swampy Biome is a starting biome found on the Quagmiris Asteroid and serves as the core of the Swamp Start in Oxygen Not Included. It is a temperate, resource-rich biome characterized by large quantities of 









The Swampy Biome is messy and demands careful planning. Polluted solids in the biome behave like sandfall: Polluted Mud and Polluted Dirt can collapse and fall under the pressure of Polluted Water, and Polluted Dirt off-gasses as it degrades. The starting area contains no bacteria by default, so any beneficial or problematic microbes must be introduced by the player. The environment initially reads as temperate (roughly 10–20 °C), but the local climate can change rapidly depending on neighboring biomes; if the base is adjacent to the 
Several unique logistical and gameplay consequences follow from the Swamp Start. The abundance of slurry and polluted liquids makes breathable air easier to maintain early on because many solids release 

The Swamp Start is paired with DLC content and new mid-game buildings designed for sludge and wet resource processing, such as the Sublimation Station and Sludge Press. Its infinite low-temperature water sources—Cool Slush Geysers and Cool Salt Slush Geysers—allow refrigeration strategies that avoid early plastic-intensive systems: a Liquid Tepidizer can often be used in place of an Aquatuner–Steam Turbine combo to cool and process slush resources. Nearby Jungle Biome pockets may provide a Hydrogen Vent, Cool Steam Vent, and drecko spawns useful for exosuit production.
Practical notes and player strategies:
- Expect early-game messiness: plan containment for Polluted Water and place storage/processing infrastructure below or away from unstable muck to avoid catastrophic collapses.
- Build a sealed cistern quickly to protect clean water; house pacu or gulpfish there rather than leaving them in open polluted pools.
- Use Cool Slush and Cool Salt Slush geysers as a cold resource; they can substitute for more complex early refrigeration if routed with a Liquid Tepidizer.
- The abundance of carbonaceous materials reduces immediate need for oxygen production infrastructure, but it increases CO2 and polluted gas handling needs and causes Yucky Lungs effects on Duplicants if not managed.
- The biome contains slime and algae blobs that can be harvested, and geodes that yield
Sand,
Sandstone and
Igneous Rock.
- Nearby resource biomes available from the Swamp Start include the
Wasteland Biome, Tundra Biome,
Barren Biome and
Space Biome; consider expansion routes to exploit free refined
Iron or other nearby geysers.
- Be aware that Sweepy and Sweepy's Dock interactions are relevant for cleanup: Sweepy cannot open closed doors or climb ladders but can pick up spills and solids up to 10 kg per tile; an Auto-Sweeper can empty solids from Sweepy's Dock but not liquids, so duplicates will be required to remove liquid spills.
The Swampy Biome gives a challenging but resource-dense beginning: with proper containment, use of cold slush sources, and exploitation of sludge processing buildings, the Swamp Start transitions from a difficult opening into a comparatively easier mid-game.
References to this (1)
Other entities of this type
- Aquatic Biome
- Barren Biome
- Biome
- Cool Pool Biome
- Feather Biome
- Forest Biome
- Garden Biome
- Ice Cave Biome
- Jungle Biome
- Magma Biome
- Marsh Biome
- Metallic Biome
- Moo Biome
- Nectar Biome
- Niobium Biome
- Ocean Biome
- Oily Biome
- Radioactive Biome
- Regolith Biome
- Rust Biome
- Sandstone Biome
- Space Biome
- Tundra Biome
- Wasteland Biome
... +1 (see sidebar for full list)