Skip to main content

Feather Biome

feather-biome
Temperature tier
Cool

Overview

The Feather Biome is a cold biome in Oxygen Not Included that contains large, flightless Rhexes. It is characterized by low ambient temperatures and abundant feather-bearing creatures; the biome's primary gameplay significance is as a source of feathers for Textile Production. Rhexes in this biome are enormous compared with most creatures and cannot fly, and they can be shorn to obtain raw materials used in textile crafting and production chains.

Rhexes are the biome’s defining inhabitants and are the reason players visit or exploit the Feather Biome. Shearing a Rhex yields feathers that feed directly into Textile Production. Because the biome is chilly, players should expect environmental cold when constructing outposts, pens, or processing facilities there and plan thermal management accordingly.

  • Rhexes are large, flightless creatures that live in the Feather Biome and can be shorn for feathers used in Textile Production.
  • The Feather Biome is cold; thermal considerations and insulation are important when building facilities or animal pens in this area.
  • The biome’s value is primarily in providing a renewable source of feathers through shearing rather than through hunting or slaughter.

Practical notes for exploiting the Feather Biome focus on animal husbandry and logistics rather than combat or resource mining. Set up shearing operations or animal containment near Rhex spawns to reduce transit time for duplicants and to make processing feathers into textiles efficient. Insulate and heat facilities as needed to prevent equipment or bred materials from freezing, since the biome’s chilly conditions can affect operations and duplicant comfort. Because Rhexes are large and non-flying, containment structures and shearing stations can be designed without needing to account for flying behaviors.

The Feather Biome is a specialized zone targeted at players who wish to develop textile production capabilities. Its combination of abundant, shearable Rhexes and cold ambient conditions defines how players approach base expansion, animal farming, and production planning in that region of the map.

Other entities of this type

Last updated: