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Attack Sectors Guide

2026-05-08

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Attack Sectors Guide — Mindustry guide imported from fandom-mindustry

Source: Attack Sectors (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

| Outdated****This page's data is up to date for Build 146. The latest build is Build 157.3.Note: Most sector now have unit factories even if it's medium threat. And also, there are some high threat sectors with multiple cores and having a コア: ファンデーション. And lastly, Extreme and Eadication sectors now have some Impact Reactors and even トリウム Reactors. |Community Exclusive Page* This page primarily details content that is sourced from the community, such as a guide or a mod, and may not be affiliated with the base game.

In Serpulo, enemy bases are located around the planet, especially near the poles. However, near the poles there are usually higher quantities of resources. You'll need to destroy these bases to keep these sectors that have high quantities of resources, and for global domination.

General strategies for attack sectors

Turret rushing is a strategy to help take out enemy bases. It consists of quickly setting up Power generation and a basic defense, then placing long-range turrets (Lancers against Duos or any air-only turret, Salvos against Lancers, Ripples or player-controlled Salvos against Salvos) to outrange and take out enemy turrets. Due to the no-build region around the enemy Core, no turrets can directly strike the enemy Core. If the enemy defense contains Ripples, air units like the フレア or ゼニス are controlled by the player and then used to take out the リップル's ammo lines. Once the no-build zone is reached, the enemy Core is most commonly taken out with T3 units (Zeniths if the anti-air is weak, otherwise multiple Quasars). If the defense has poor area damage, it may help to include dozens of Crawlers. If there are too many turrets inside the no-build region, it may be necessary to use Foreshadows or Ripples.

Low

Low bases have Walls and a コア: シャード. The Core is protected by:

This type of base does not occur naturally and can only be encountered by abandoning a captured Medium base while not playing in the sector. The Core can be destroyed by mass Horizons and/or ground units. When using ground units, targeting the Batteries with Horizons and/or attacking during night when the Solar Panels produce no power is recommended. While less recommended, a group of ノヴァ can be used, boosting over the ランサー and ヘイル shots and quickly landing on the ground to shoot and avoid being hit by Scatters.

Medium

Medium bases have チタン Walls and a コア: シャード. The Core defense structures include:

Horizons are best at destroying this Core because they have the mobility to survive -loaded スキャッター fire for long enough to do some damage to the Core. As there are no Menders near the Core, you can command small groups of Horizons to eventually destroy the Core, or a large group to one-shot the Core. Generally though, most medium bases can easily be dealt with using enough T2s, or a few T3s.

High(1)

This high threat base has トリウム Walls and a コア: シャード. The defense here includes:

You can use Horizons for this one, but you might need a large group to take out the Core. Generally though, a good strategy is to use Fortresses to snipe particularly troublesome defenses, and Zeniths to rush Cores.

High(2)

This base has Surge Walls and a コア: ニュークリアス. The Core has these equipped:

A group of Zeniths can destroy the Core as Spectres take some time to destroy T3s.

Extreme/Eradication

The hardest bases on Serpulo. Found all the way at the poles, the northern set threatening your control of 墜落地点 0078 and Nuclear Production Complex. They have Phase Walls and multiple Core: Nucleuses that have these mounted:

These bases are very difficult if you don't have a proper strategy. Highly known strategies include: