Ivy the Poisonous Mass

Overview
Ivy the Poisonous Mass is a boss found in 

At full health, Ivy only becomes aggressive when players enter a 6-tile radius, but once damaged this detection range expands to 20 tiles. Ivy attacks by rapidly leaping toward the nearest player, dealing damage on landing and leaving a patch of 



Several behaviors make the fight easier to manage. If the player moves out of Ivy's range during combat, or if Ivy travels more than 25 tiles away from their rune, they return to the rune and regenerate health at 10% of maximum every 5 seconds. This means the arena should be built to keep the boss engaged and to prevent accidental resets. Once Ivy reaches 30% health, they become enraged and move much faster, making positioning and mobility more important during the final phase.
- The poison mortars will not summon a
Poison Slime if at least 15 slimes are already within an 8-tile radius of the impact point.
- The Poison Slimes are unaffected.
- Because Ivy can break walls and terrain in their path, nearby structures should not be relied on to contain the boss.
- The fight can be prolonged if Ivy is allowed to drift too far from the rune, since they will retreat and regenerate.
- The enraged state at low health is the most dangerous part of the encounter, since Ivy's leap pressure increases while the boss becomes harder to keep at distance.
Other entities of this type
- Atlantean Worm
- Azeos the Sky Titan
- Core Commander
- Crydra the Ice Titan
- Druidra the Wild Titan
- Ghorm the Devourer
- Glurch the Abominous Mass
- Haunted Hive Mother
- Igneous the Molten Mass
- King Slime
- Malugaz the Corrupted
- Morpha the Aquatic Mass
- Nimruza, Queen of the Burrowed Sands
- Oblidra the Void Lord
- Omoroth the Sea Titan
- Pyrdra the Fire Titan
- Ra-Akar the Sand Titan
- The Hive Mother
- Urschleim