Core Commander

Overview
The 


The fight is divided into two phases, but the basic structure is the same in both: the 

In phase 1, the 
- Lightning bolt patterns that spawn near the player and remain fixed at the summoning point. These include a circular ring with a random gap, two rows above and below the player, three grouped lines, and a single fast-moving bolt.
- Purple whirlwinds that periodically appear and pull nearby players. The summoning locations are marked by glowing runes on the ground, but the whirlwinds can damage the player before they fully form, and may even appear directly under the player.
- Three triangular projectiles that home in on the player and deal heavy damage before dissipating on impact or after a few seconds.
At the start of phase 2, the boss gains a void attack in addition to its phase 1 moves. A sound cue warns of the attack, then the area around the 

The encounter is notable for punishing movement errors and for making arena positioning important. Keeping distance from the spawned whirlwinds, watching for the rune indicators, and saving burst damage for the paralysis window are the key parts of the fight. The 1.2.0.3 update changed the void attack so it begins with larger safe areas that shrink over time, reducing unavoidable damage, and also adjusted phase 2 whirlwind and lightning behavior.
Other entities of this type
- Atlantean Worm
- Azeos the Sky Titan
- Crydra the Ice Titan
- Druidra the Wild Titan
- Ghorm the Devourer
- Glurch the Abominous Mass
- Haunted Hive Mother
- Igneous the Molten Mass
- Ivy the Poisonous Mass
- King Slime
- Malugaz the Corrupted
- Morpha the Aquatic Mass
- Nimruza, Queen of the Burrowed Sands
- Oblidra the Void Lord
- Omoroth the Sea Titan
- Pyrdra the Fire Titan
- Ra-Akar the Sand Titan
- The Hive Mother
- Urschleim