Bad Cheese

Overview
Bad Cheese is a relic introduced in v0.7.17 and reworked in v0.7.20 that triggers damage to all enemies whenever the player reloads. Its damage scales quadratically with the number of reloads in the current fight: each reload deals {[CHEESE_DAMAGE]} × (reload count)^2 damage to every enemy. This effect is applied on every reload, including reloads that occur while the player cannot otherwise act.
Bad Cheese pairs particularly well with low-Orb builds because having fewer orbs makes reloads occur more frequently, increasing both the number of triggers and total damage output over a fight. It also synergizes strongly with 

Bad Cheese still activates when combined with 
- Deals {[CHEESE_DAMAGE]} × (reload count)^2 damage to all enemies on every reload.
- Best used with low-Orb loadouts to maximize trigger frequency.
- Synergizes with Round Guard to allow safe repeated reloads and potential infinite-damage loops.
- Still triggers with Decoy Orb, providing free reload damage even when the player cannot act.
- Ineffective against encounters that punish prolonged stalling, such as Demon Wall.
References to this (1)
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... +167 (see sidebar for full list)