Bullyball

Overview
BullyBall is a multiball orb that was introduced in the Demo Release. Its name is a portmanteau of “Bully” and “Ball.” Like other multiballs, it can interact with several board effects and has a few quirks tied to how it leaves the pegboard and how it receives damage.
BullyBall is built around self-damage: taking damage to yourself increases its strength, making it one of the more volatile orb types to scale over a run. Damage from Rigged Bombs counts as self-damage, and damage from relics such as Wand of Skulltimate Power also counts. A healing source is highly recommended if you want to grow a strong BullyBall, since it can quickly eat away at your health while you are building its damage. 



BullyBall also has notable synergy with 








- If self-damage is negated, the damage may not contribute to BullyBall's strength in some versions.
- Rigged Bombs and relic-based damage count as self-damage.
- Its multiball behavior had several bugfixes: issues with getting stuck in the easy shield encounter, not lighting up correctly with
Allorbnothing, and escaping the board with
Gift That Keeps Giving were all addressed.
- Later changes also prevented multiballs from continuing to trigger morbid effects on moving pegs after leaving the pegboard.