Infernal Ingot

Overview

The relic's effect is triggered on peg activation rather than on "hit" despite some in-game text phrasing. For every Infernal peg Activated during a shot, the relic steals 1 HP from the currently targeted enemy and adds that amount to the player's health. This makes the relic directly synergistic with builds that maximize Infernal peg activations per shot, and with aiming strategies that keep a single enemy targeted across multiple activations.
Practical notes for use and interactions:
- You must have an enemy targeted for the heal to occur; hitting untargeted or untargetable enemies does not grant health.
- The heal scales linearly with the number of Infernal pegs Activated in a single play: 1 HP per Activated Infernal peg.
- Because the trigger is peg activation, effects or upgrades that cause pegs to Activate more often (multi-activation mechanics, bounce/ricochet that re-Activate pegs) increase the relic's value.
- Positioning and aiming to concentrate activations on a single target yields consistent life-steal; spreading Activations across multiple enemies reduces effective healing.
- The relic has a unique event interaction in the "scary Haglin" event introduced in v0.7.27.
Trivia: although the item name calls it an “ingot,” its sprite more closely resembles a crystal.
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- Ancient Fleece
- Ancient Meteorite
- Au Auger
- Axe Me Anything
- Bad Cheese
- Bag of Orange Pegs
- Balladroit
- Ballpeen Hammer
- Basalt Toadem
- Basic Blade
- Bastion Reaction
- Beckoning Crit
- Beleaguered Boots
- Betsy's Hedge
... +167 (see sidebar for full list)