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Infernal Ingot

RarityEvent
infernal-ingot
Rarity
Event

Overview

Infernal Ingot is a relic that heals the player by draining health from a targeted enemy whenever Infernal pegs are Activated. It appears in runs as a pick-up relic and interacts only when the player has an explicit target selected; without a target no health is stolen. The relic was added in the game's Beta and gained a unique event in v0.7.27.

The relic's effect is triggered on peg activation rather than on "hit" despite some in-game text phrasing. For every Infernal peg Activated during a shot, the relic steals 1 HP from the currently targeted enemy and adds that amount to the player's health. This makes the relic directly synergistic with builds that maximize Infernal peg activations per shot, and with aiming strategies that keep a single enemy targeted across multiple activations.

Practical notes for use and interactions:

  • You must have an enemy targeted for the heal to occur; hitting untargeted or untargetable enemies does not grant health.
  • The heal scales linearly with the number of Infernal pegs Activated in a single play: 1 HP per Activated Infernal peg.
  • Because the trigger is peg activation, effects or upgrades that cause pegs to Activate more often (multi-activation mechanics, bounce/ricochet that re-Activate pegs) increase the relic's value.
  • Positioning and aiming to concentrate activations on a single target yields consistent life-steal; spreading Activations across multiple enemies reduces effective healing.
  • The relic has a unique event interaction in the "scary Haglin" event introduced in v0.7.27.

Trivia: although the item name calls it an “ingot,” its sprite more closely resembles a crystal.

Other entities of this type

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