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Adventurine

RarityCommon
adventurine
Rarity
Common

Overview

Adventurine is a passive effect that upgrades the first peg hit by each orb, increasing that peg's damage by +10. The upgrade applies individually to every orb on the board, so when multiple orbs are present (for example from Multiball or other orb-adding effects) each orb will grant its own first-peg upgrade. The effect treats standard pegs, refresh pegs, and critical pegs as valid targets; bombs do not count as pegs for this upgrade.

Because the bonus only applies to the first peg each orb strikes, setup and orb routing matter: directing orbs to distinct pegs maximizes the number of upgrades applied. When an orb repeatedly strikes the same peg later in a shot, that peg retains the +10 boost from that orb’s initial hit, and repeated hits can produce very large damage numbers over longer fights as upgraded pegs are struck multiple times. Some slime-related or other conditional effects interact with upgraded pegs and can yield amplified results when combined with Adventurine.

Practical points:

  • Each orb grants its own +10 to its first peg hit; Multiball and other orb-summoning effects multiply the effect.
  • Bombs do not trigger the upgrade; only pegs (including refresh and critical pegs) count.
  • Aim to spread orb impacts across different pegs to maximize the total number of +10 upgrades per shot.
  • In prolonged encounters, upgraded pegs struck multiple times can produce very high damage spikes, especially when paired with effects that further boost peg damage.

Other entities of this type

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