Twooze Company

Overview



- Pairing notes:
Adventurine becomes particularly strong once
Twooze Company reaches Level 3 because
Adventurine grants a +10 upgrade to the first peg hit; when that peg also receives Double Damage Slime, the resulting damage increase is exponential on that peg.
A Good Slime synergizes by adding +2 upgrade each time Double Damage Slime is applied, which accelerates the growth of subsequent shots’ damage.
- Multiball and spread mechanics: Multiball helps distribute Double Damage Slime across more pegs quickly, allowing multiple primed pegs in a single turn.
Matryoshka Shell is a reasonable tradeoff on runs that use
Twooze Company because its own damage limitations are offset by the large multipliers
Twooze Company enables on primed pegs.
- Limitations and timing:
Twooze Company’s Double Damage Slime is consumed when the pegged item is popped; it does not persist through a peg’s destruction. Players should avoid relying on the slime as a permanent buff and instead plan immediate follow-up shots or combine it with cards that upgrade pegs before they are popped.
- Rarity and history:
Twooze Company was introduced in an early update and became Common in v0.9.25.
Use 
