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Twooze Company

RarityCommon
twooze-company
Rarity
Common

Overview

Twooze Company is a card that applies Double Damage Slime to pegs it touches, enabling high-damage follow-up shots when combined with strong Orbs or upgrade effects. It appears as a playable card in Peglin and functions primarily as a setup tool rather than a direct damage dealer. The card’s effectiveness scales with level and with synergy from upgrade cards that increase peg damage or stack upgrades when Double Damage Slime is applied.

Twooze Company is especially potent when used to "prime" high-value pegs before firing a heavy-damage Orb. At higher levels — notably Level 3 — Twooze Company enables combinations that multiply damage on the first peg hit because the slime both doubles damage and interacts with upgrade mechanics to maximize a single peg’s output.

  • Pairing notes: Adventurine becomes particularly strong once Twooze Company reaches Level 3 because Adventurine grants a +10 upgrade to the first peg hit; when that peg also receives Double Damage Slime, the resulting damage increase is exponential on that peg. A Good Slime synergizes by adding +2 upgrade each time Double Damage Slime is applied, which accelerates the growth of subsequent shots’ damage.
  • Multiball and spread mechanics: Multiball helps distribute Double Damage Slime across more pegs quickly, allowing multiple primed pegs in a single turn. Matryoshka Shell is a reasonable tradeoff on runs that use Twooze Company because its own damage limitations are offset by the large multipliers Twooze Company enables on primed pegs.
  • Limitations and timing: Twooze Company’s Double Damage Slime is consumed when the pegged item is popped; it does not persist through a peg’s destruction. Players should avoid relying on the slime as a permanent buff and instead plan immediate follow-up shots or combine it with cards that upgrade pegs before they are popped.
  • Rarity and history: Twooze Company was introduced in an early update and became Common in v0.9.25.

Use Twooze Company in decks built around setup and burst: combine with cards that (1) upgrade pegs on first hit, (2) apply additional upgrades when slime is applied, or (3) create multiple simultaneous Orbs to capitalize on several doubled pegs at once. Timing and board awareness are crucial—maximize value by ensuring your high-damage Orbs strike pegs primed by Twooze Company before those pegs are popped.

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