Jupitorb
Overview
Jupitorb is an offensive orb in Peglin that fires a primary projectile and emits multiple secondary laser shots that pierce through all pegs. It occupies a similar niche to 
Jupitorb excels at clearing awkward peg arrangements and reaching Bombs or Refresh Pegs that are otherwise difficult to access. Because each laser can hit multiple pegs, the orb synergizes strongly with effects that increase per-orb damage or add extra on-orb power: stat buffs such as Muscircle and Spinesse and relics like 

The laser component of Jupitorb does not trigger on-hit effects that require a standard hit event; effects such as 

Practical notes and tactics:
- Use Jupitorb to clear clusters and empty lanes to position future shots or to detonate Bombs and trigger Refresh Pegs that are tucked behind other pegs.
- Stack orb-damage buffs and relics that increase orb power to multiply the utility of the lasers, since each buff applies to every laser strike.
- Treat Jupitorb as a pierce-based area-clear tool rather than a source of on-hit procs; do not rely on it to trigger
Powder Collector,
Mental Mantle, or similar on-hit dependent effects.
- Consider Jupitorb a straightforward upgrade to
Ball Lightning in runs that favor piercing, multi-target damage and that lack reliance on on-hit triggers.
Jupitorb’s visual design references the game Jupiter Moons: Mecha. The orb’s effect was reworked in v0.7.20 and it was present in the demo release.