Endless DevouRing

Overview

Activation behavior and arithmetic are explicit: the orb's attack value is multiplied by 2, and the orb also suffers a downgrade of -{[ALL_ORBS_DEBUFF_AMOUNT]} damage per activation. The downgrade amount is applied as a negative damage component that is not itself affected by the doubling multiplier; the displayed downgrade is the exact value subtracted from the doubled attack total.
Practical implications for play:
- Because the negative downgrade is not doubled, low-attack orbs can effectively be nullified or reduced disproportionately. For example, an orb with base attack 2 that activates with a -3 downgrade does not increase the total damage (2×2 = 4 minus 3 = 1; because the -3 is not doubled, the net gain can be negligible or reversed depending on values).
- Orbit activations that occur during navigation (pegs struck while moving between boards) also apply the downgrade, so off-board hits still incur the penalty.
- The effect favors high-base-damage orbs and encourages building around fewer, stronger orb hits rather than many small ones. Orbs or upgrades that increase raw attack scale better under this modifier than effects that add small increments to many hits.
- Because the downgrade is a fixed subtraction per activation, strategies that reduce the number of activations (for example, consolidating damage into fewer orbits or using multipliers applied after subtraction where possible) mitigate the penalty.
- The permanent numeric value of the downgrade has changed historically: the downgrade amount was reduced to -3 in v1.0 from -4 in earlier versions; the modifier was introduced in v0.9.44.
Use 
Other entities of this type
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- Alien's Rock
- Aliensrock
- Ambidextionary
- Ambiguous Amulet
- An Apple A Day
- Ancient Fleece
- Ancient Meteorite
- Au Auger
- Axe Me Anything
- Bad Cheese
- Bag of Orange Pegs
- Balladroit
- Ballpeen Hammer
- Basalt Toadem
- Basic Blade
- Bastion Reaction
- Beckoning Crit
- Beleaguered Boots
- Betsy's Hedge
... +167 (see sidebar for full list)